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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x02000295 RID: 661
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[Token(Token = "0x2000295")]
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[RequiredByNativeCode]
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public struct PlayableOutput : IEquatable<PlayableOutput>
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{
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// Token: 0x06001081 RID: 4225 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001081")]
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[Address(RVA = "0x814BE0", Offset = "0x813BE0", VA = "0x180814BE0")]
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[VisibleToOtherModules]
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internal PlayableOutput(PlayableOutputHandle handle)
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{
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}
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// Token: 0x06001082 RID: 4226 RVA: 0x0000A788 File Offset: 0x00008988
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[Token(Token = "0x6001082")]
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[Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")]
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public PlayableOutputHandle GetHandle()
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{
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return default(PlayableOutputHandle);
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}
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// Token: 0x06001083 RID: 4227 RVA: 0x0000A7A0 File Offset: 0x000089A0
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[Token(Token = "0x6001083")]
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[Address(RVA = "0x2EEC680", Offset = "0x2EEB680", VA = "0x182EEC680", Slot = "4")]
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public bool Equals(PlayableOutput other)
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{
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return default(bool);
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}
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// Token: 0x04000869 RID: 2153
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000869")]
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private PlayableOutputHandle m_Handle;
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// Token: 0x0400086A RID: 2154
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[Token(Token = "0x400086A")]
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private static readonly PlayableOutput m_NullPlayableOutput;
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}
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}
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