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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Profiling.Experimental;
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using UnityEngine.Scripting;
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namespace UnityEngine.Profiling.Memory.Experimental
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{
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// Token: 0x02000154 RID: 340
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[Token(Token = "0x2000154")]
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[NativeHeader("Modules/Profiler/Runtime/MemorySnapshotManager.h")]
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public sealed class MemoryProfiler
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{
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// Token: 0x06000CF3 RID: 3315 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000CF3")]
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[Address(RVA = "0x2EE7E80", Offset = "0x2EE6E80", VA = "0x182EE7E80")]
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[RequiredByNativeCode]
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private static byte[] PrepareMetadata()
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{
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return null;
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}
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// Token: 0x06000CF4 RID: 3316 RVA: 0x00009060 File Offset: 0x00007260
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[Token(Token = "0x6000CF4")]
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[Address(RVA = "0x2EE8180", Offset = "0x2EE7180", VA = "0x182EE8180")]
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internal static int WriteIntToByteArray(byte[] array, int offset, int value)
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{
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return 0;
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}
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// Token: 0x06000CF5 RID: 3317 RVA: 0x00009078 File Offset: 0x00007278
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[Token(Token = "0x6000CF5")]
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[Address(RVA = "0x2EE8230", Offset = "0x2EE7230", VA = "0x182EE8230")]
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internal static int WriteStringToByteArray(byte[] array, int offset, string value)
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{
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return 0;
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}
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// Token: 0x06000CF6 RID: 3318 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CF6")]
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[Address(RVA = "0x2EE7E10", Offset = "0x2EE6E10", VA = "0x182EE7E10")]
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[RequiredByNativeCode]
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private static void FinalizeSnapshot(string path, bool result)
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{
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}
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// Token: 0x06000CF7 RID: 3319 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CF7")]
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[Address(RVA = "0x2EE8050", Offset = "0x2EE7050", VA = "0x182EE8050")]
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[RequiredByNativeCode]
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private static void SaveScreenshotToDisk(string path, bool result, IntPtr pixelsPtr, int pixelsCount, TextureFormat format, int width, int height)
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{
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}
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// Token: 0x040004FE RID: 1278
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[Token(Token = "0x40004FE")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static Action<string, bool> m_SnapshotFinished;
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// Token: 0x040004FF RID: 1279
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[Token(Token = "0x40004FF")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static Action<string, bool, DebugScreenCapture> m_SaveScreenshotToDisk;
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// Token: 0x04000500 RID: 1280
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[Token(Token = "0x4000500")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static Action<MetaData> createMetaData;
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}
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}
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@@ -0,0 +1,29 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Profiling.Memory.Experimental
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{
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// Token: 0x02000153 RID: 339
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[Token(Token = "0x2000153")]
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public class MetaData
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{
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// Token: 0x06000CF2 RID: 3314 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CF2")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public MetaData()
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{
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}
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// Token: 0x040004FC RID: 1276
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40004FC")]
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[NonSerialized]
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public string content;
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// Token: 0x040004FD RID: 1277
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40004FD")]
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[NonSerialized]
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public string platform;
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}
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}
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