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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x020000EB RID: 235
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[Token(Token = "0x20000EB")]
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[NativeHeader("Runtime/Utilities/PropertyName.h")]
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internal class PropertyNameUtils
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{
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// Token: 0x060009D0 RID: 2512 RVA: 0x000076E0 File Offset: 0x000058E0
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[Token(Token = "0x60009D0")]
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[Address(RVA = "0x2EEFE20", Offset = "0x2EEEE20", VA = "0x182EEFE20")]
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[FreeFunction]
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public static PropertyName PropertyNameFromString([Unmarshalled] string name)
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{
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return default(PropertyName);
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}
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// Token: 0x060009D1 RID: 2513 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60009D1")]
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[Address(RVA = "0x2EEFDD0", Offset = "0x2EEEDD0", VA = "0x182EEFDD0")]
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private static void PropertyNameFromString_Injected(string name, out PropertyName ret)
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{
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}
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}
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}
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