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using System;
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using Cpp2IlInjected;
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using Unity.Collections;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000255 RID: 597
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[Token(Token = "0x2000255")]
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[UsedByNativeCode]
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[NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
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public struct BatchCullingContext
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{
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// Token: 0x06000F35 RID: 3893 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000F35")]
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[Address(RVA = "0x2EE0600", Offset = "0x2EDF600", VA = "0x182EE0600")]
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public BatchCullingContext(NativeArray<Plane> inCullingPlanes, NativeArray<BatchVisibility> inOutBatchVisibility, NativeArray<int> outVisibleIndices, LODParameters inLodParameters)
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{
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}
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// Token: 0x04000717 RID: 1815
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000717")]
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public readonly NativeArray<Plane> cullingPlanes;
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// Token: 0x04000718 RID: 1816
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000718")]
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public NativeArray<BatchVisibility> batchVisibility;
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// Token: 0x04000719 RID: 1817
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000719")]
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public NativeArray<int> visibleIndices;
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// Token: 0x0400071A RID: 1818
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400071A")]
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public readonly LODParameters lodParameters;
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}
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}
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