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@@ -0,0 +1,25 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000254 RID: 596
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[Token(Token = "0x2000254")]
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public struct BatchVisibility
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{
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// Token: 0x04000714 RID: 1812
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000714")]
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public readonly int offset;
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// Token: 0x04000715 RID: 1813
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000715")]
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public readonly int instancesCount;
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// Token: 0x04000716 RID: 1814
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000716")]
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public int visibleCount;
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}
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}
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