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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000246 RID: 582
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[Token(Token = "0x2000246")]
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public enum ShadowSamplingMode
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{
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// Token: 0x040006A8 RID: 1704
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[Token(Token = "0x40006A8")]
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CompareDepths,
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// Token: 0x040006A9 RID: 1705
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[Token(Token = "0x40006A9")]
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RawDepth,
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// Token: 0x040006AA RID: 1706
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[Token(Token = "0x40006AA")]
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None
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}
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}
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