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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Scripting
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{
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// Token: 0x02000190 RID: 400
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[Token(Token = "0x2000190")]
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[RequiredByNativeCode]
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[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate)]
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public class PreserveAttribute : Attribute
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{
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// Token: 0x06000DF3 RID: 3571 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000DF3")]
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[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
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public PreserveAttribute()
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{
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}
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}
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}
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