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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200012B RID: 299
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[Token(Token = "0x200012B")]
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public sealed class ShaderVariantCollection : Object
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{
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// Token: 0x06000B3F RID: 2879 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B3F")]
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[Address(RVA = "0xEDAD60", Offset = "0xED9D60", VA = "0x180EDAD60")]
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[NativeName("WarmupShaders")]
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public void WarmUp()
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{
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}
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}
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}
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