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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000118 RID: 280
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[Token(Token = "0x2000118")]
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[NativeHeader("PlatformDependent/iPhonePlayer/IOSScriptBindings.h")]
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internal sealed class UnhandledExceptionHandler
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{
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// Token: 0x06000ADE RID: 2782 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000ADE")]
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[Address(RVA = "0x339C7C0", Offset = "0x339B7C0", VA = "0x18339C7C0")]
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[RequiredByNativeCode]
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private static void RegisterUECatcher()
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{
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}
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}
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}
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