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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200011F RID: 287
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[Token(Token = "0x200011F")]
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[RequiredByNativeCode]
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public sealed class WaitForFixedUpdate : YieldInstruction
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{
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// Token: 0x06000B20 RID: 2848 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B20")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public WaitForFixedUpdate()
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{
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}
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}
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}
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