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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200000E RID: 14
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[Token(Token = "0x200000E")]
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public static class ParticlePhysicsExtensions
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{
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// Token: 0x06000099 RID: 153 RVA: 0x00002508 File Offset: 0x00000708
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[Token(Token = "0x6000099")]
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[Address(RVA = "0x11F4B70", Offset = "0x11F3B70", VA = "0x1811F4B70")]
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public static int GetCollisionEvents(this ParticleSystem ps, GameObject go, List<ParticleCollisionEvent> collisionEvents)
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{
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return 0;
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}
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}
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}
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