m
This commit is contained in:
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace Cpp2IlInjected
|
||||
{
|
||||
// Token: 0x0200000D RID: 13
|
||||
internal class AddressAttribute : Attribute
|
||||
{
|
||||
// Token: 0x0400002F RID: 47
|
||||
public string RVA;
|
||||
|
||||
// Token: 0x04000030 RID: 48
|
||||
public string Offset;
|
||||
|
||||
// Token: 0x04000031 RID: 49
|
||||
public string VA;
|
||||
|
||||
// Token: 0x04000032 RID: 50
|
||||
public string Slot;
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||||
}
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||||
}
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||||
@@ -0,0 +1,14 @@
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||||
using System;
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||||
|
||||
namespace Cpp2IlInjected
|
||||
{
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||||
// Token: 0x02000012 RID: 18
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||||
internal class AnalysisFailedException : Exception
|
||||
{
|
||||
// Token: 0x06000060 RID: 96 RVA: 0x000024DA File Offset: 0x000006DA
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||||
public AnalysisFailedException(string message)
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||||
: base(message)
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||||
{
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||||
}
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,17 @@
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||||
using System;
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||||
|
||||
namespace Cpp2IlInjected
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||||
{
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||||
// Token: 0x0200000F RID: 15
|
||||
internal class AttributeAttribute : Attribute
|
||||
{
|
||||
// Token: 0x04000034 RID: 52
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||||
public string Name;
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||||
|
||||
// Token: 0x04000035 RID: 53
|
||||
public string RVA;
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||||
|
||||
// Token: 0x04000036 RID: 54
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||||
public string Offset;
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||||
}
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||||
}
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@@ -0,0 +1,11 @@
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||||
using System;
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||||
namespace Cpp2IlInjected
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||||
{
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// Token: 0x0200000E RID: 14
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||||
internal class FieldOffsetAttribute : Attribute
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||||
{
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||||
// Token: 0x04000033 RID: 51
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||||
public string Offset;
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||||
}
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||||
}
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||||
@@ -0,0 +1,11 @@
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||||
using System;
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||||
|
||||
namespace Cpp2IlInjected
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||||
{
|
||||
// Token: 0x02000010 RID: 16
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||||
internal class MetadataOffsetAttribute : Attribute
|
||||
{
|
||||
// Token: 0x04000037 RID: 55
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||||
public string Offset;
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||||
}
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||||
}
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||||
@@ -0,0 +1,11 @@
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||||
using System;
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||||
|
||||
namespace Cpp2IlInjected
|
||||
{
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||||
// Token: 0x02000011 RID: 17
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||||
internal class TokenAttribute : Attribute
|
||||
{
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||||
// Token: 0x04000038 RID: 56
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||||
public string Token;
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||||
}
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||||
}
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||||
@@ -0,0 +1,4 @@
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||||
using System;
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||||
using System.Reflection;
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||||
|
||||
[assembly: AssemblyVersion("0.0.0.0")]
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@@ -0,0 +1,74 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{E3D718FF-6CCA-48A8-8FBE-FF63443DDF08}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>UnityEngine.Physics2DModule</RootNamespace>
|
||||
<AssemblyName>UnityEngine.Physics2DModule</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
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||||
<NoStdLib>true</NoStdLib>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||
<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoStdLib>true</NoStdLib>
|
||||
</PropertyGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Cpp2IlInjected\AddressAttribute.cs" />
|
||||
<Compile Include="Cpp2IlInjected\AnalysisFailedException.cs" />
|
||||
<Compile Include="Cpp2IlInjected\AttributeAttribute.cs" />
|
||||
<Compile Include="Cpp2IlInjected\FieldOffsetAttribute.cs" />
|
||||
<Compile Include="Cpp2IlInjected\MetadataOffsetAttribute.cs" />
|
||||
<Compile Include="Cpp2IlInjected\TokenAttribute.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UnityEngine\Collider2D.cs" />
|
||||
<Compile Include="UnityEngine\Collision2D.cs" />
|
||||
<Compile Include="UnityEngine\ContactFilter2D.cs" />
|
||||
<Compile Include="UnityEngine\ContactPoint2D.cs" />
|
||||
<Compile Include="UnityEngine\ForceMode2D.cs" />
|
||||
<Compile Include="UnityEngine\Physics2D.cs" />
|
||||
<Compile Include="UnityEngine\PhysicsScene2D.cs" />
|
||||
<Compile Include="UnityEngine\PolygonCollider2D.cs" />
|
||||
<Compile Include="UnityEngine\RaycastHit2D.cs" />
|
||||
<Compile Include="UnityEngine\Rigidbody2D.cs" />
|
||||
<Compile Include="UnityEngine\RigidbodyType2D.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\mscorlib\mscorlib.csproj">
|
||||
<Project>{e3d718ff-6cca-48a8-8fbe-ff63443dde9d}</Project>
|
||||
<Name>mscorlib</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\UnityEngine.CoreModule\UnityEngine.CoreModule.csproj">
|
||||
<Project>{e3d718ff-6cca-48a8-8fbe-ff63443ddefd}</Project>
|
||||
<Name>UnityEngine.CoreModule</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\UnityEngine.SharedInternalsModule\UnityEngine.SharedInternalsModule.csproj">
|
||||
<Project>{e3d718ff-6cca-48a8-8fbe-ff63443ddf0b}</Project>
|
||||
<Name>UnityEngine.SharedInternalsModule</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
</Project>
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||||
@@ -0,0 +1,62 @@
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||||
using System;
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||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
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||||
|
||||
namespace UnityEngine
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||||
{
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||||
// Token: 0x0200000B RID: 11
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||||
[Token(Token = "0x200000B")]
|
||||
[RequiredByNativeCode]
|
||||
[RequireComponent(typeof(Transform))]
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||||
[NativeHeader("Modules/Physics2D/Public/Collider2D.h")]
|
||||
public class Collider2D : Behaviour
|
||||
{
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||||
// Token: 0x1700000E RID: 14
|
||||
// (get) Token: 0x06000055 RID: 85 RVA: 0x000024A4 File Offset: 0x000006A4
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||||
[Token(Token = "0x1700000E")]
|
||||
public Vector2 offset
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||||
{
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||||
[Token(Token = "0x6000055")]
|
||||
[Address(RVA = "0x120E480", Offset = "0x120D480", VA = "0x18120E480")]
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||||
get
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||||
{
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||||
return default(Vector2);
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||||
}
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||||
}
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||||
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||||
// Token: 0x1700000F RID: 15
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||||
// (get) Token: 0x06000056 RID: 86 RVA: 0x000024BC File Offset: 0x000006BC
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||||
[Token(Token = "0x1700000F")]
|
||||
public Bounds bounds
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||||
{
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||||
[Token(Token = "0x6000056")]
|
||||
[Address(RVA = "0x120E3C0", Offset = "0x120D3C0", VA = "0x18120E3C0")]
|
||||
get
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||||
{
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||||
return default(Bounds);
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||||
}
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||||
}
|
||||
|
||||
// Token: 0x06000057 RID: 87 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000057")]
|
||||
[Address(RVA = "0xE79160", Offset = "0xE78160", VA = "0x180E79160")]
|
||||
public Collider2D()
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||||
{
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||||
}
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||||
|
||||
// Token: 0x06000058 RID: 88 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000058")]
|
||||
[Address(RVA = "0x120E430", Offset = "0x120D430", VA = "0x18120E430")]
|
||||
private void get_offset_Injected(out Vector2 ret)
|
||||
{
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||||
}
|
||||
|
||||
// Token: 0x06000059 RID: 89 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000059")]
|
||||
[Address(RVA = "0x120E370", Offset = "0x120D370", VA = "0x18120E370")]
|
||||
private void get_bounds_Injected(out Bounds ret)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000007 RID: 7
|
||||
[Token(Token = "0x2000007")]
|
||||
[RequiredByNativeCode]
|
||||
[StructLayout(0)]
|
||||
public class Collision2D
|
||||
{
|
||||
// Token: 0x04000015 RID: 21
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000015")]
|
||||
internal int m_Collider;
|
||||
|
||||
// Token: 0x04000016 RID: 22
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x4000016")]
|
||||
internal int m_OtherCollider;
|
||||
|
||||
// Token: 0x04000017 RID: 23
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000017")]
|
||||
internal int m_Rigidbody;
|
||||
|
||||
// Token: 0x04000018 RID: 24
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x4000018")]
|
||||
internal int m_OtherRigidbody;
|
||||
|
||||
// Token: 0x04000019 RID: 25
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000019")]
|
||||
internal Vector2 m_RelativeVelocity;
|
||||
|
||||
// Token: 0x0400001A RID: 26
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x400001A")]
|
||||
internal int m_Enabled;
|
||||
|
||||
// Token: 0x0400001B RID: 27
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x400001B")]
|
||||
internal int m_ContactCount;
|
||||
|
||||
// Token: 0x0400001C RID: 28
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x400001C")]
|
||||
internal ContactPoint2D[] m_ReusedContacts;
|
||||
|
||||
// Token: 0x0400001D RID: 29
|
||||
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x400001D")]
|
||||
internal ContactPoint2D[] m_LegacyContacts;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000006 RID: 6
|
||||
[Token(Token = "0x2000006")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Modules/Physics2D/Public/Collider2D.h")]
|
||||
[NativeClass("ContactFilter", "struct ContactFilter;")]
|
||||
[Serializable]
|
||||
public struct ContactFilter2D
|
||||
{
|
||||
// Token: 0x06000035 RID: 53 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000035")]
|
||||
[Address(RVA = "0x120E4D0", Offset = "0x120D4D0", VA = "0x18120E4D0")]
|
||||
private void CheckConsistency()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000036 RID: 54 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000036")]
|
||||
[Address(RVA = "0x120E670", Offset = "0x120D670", VA = "0x18120E670")]
|
||||
public void SetLayerMask(LayerMask layerMask)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000037 RID: 55 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000037")]
|
||||
[Address(RVA = "0x120E620", Offset = "0x120D620", VA = "0x18120E620")]
|
||||
public void SetDepth(float minDepth, float maxDepth)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000038 RID: 56 RVA: 0x00002384 File Offset: 0x00000584
|
||||
[Token(Token = "0x6000038")]
|
||||
[Address(RVA = "0x120E510", Offset = "0x120D510", VA = "0x18120E510")]
|
||||
internal static ContactFilter2D CreateLegacyFilter(int layerMask, float minDepth, float maxDepth)
|
||||
{
|
||||
return default(ContactFilter2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000039 RID: 57 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000039")]
|
||||
[Address(RVA = "0x120E4D0", Offset = "0x120D4D0", VA = "0x18120E4D0")]
|
||||
private static void CheckConsistency_Injected(ref ContactFilter2D _unity_self)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0400000A RID: 10
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400000A")]
|
||||
[NativeName("m_UseTriggers")]
|
||||
public bool useTriggers;
|
||||
|
||||
// Token: 0x0400000B RID: 11
|
||||
[FieldOffset(Offset = "0x1")]
|
||||
[Token(Token = "0x400000B")]
|
||||
[NativeName("m_UseLayerMask")]
|
||||
public bool useLayerMask;
|
||||
|
||||
// Token: 0x0400000C RID: 12
|
||||
[FieldOffset(Offset = "0x2")]
|
||||
[Token(Token = "0x400000C")]
|
||||
[NativeName("m_UseDepth")]
|
||||
public bool useDepth;
|
||||
|
||||
// Token: 0x0400000D RID: 13
|
||||
[FieldOffset(Offset = "0x3")]
|
||||
[Token(Token = "0x400000D")]
|
||||
[NativeName("m_UseOutsideDepth")]
|
||||
public bool useOutsideDepth;
|
||||
|
||||
// Token: 0x0400000E RID: 14
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x400000E")]
|
||||
[NativeName("m_UseNormalAngle")]
|
||||
public bool useNormalAngle;
|
||||
|
||||
// Token: 0x0400000F RID: 15
|
||||
[FieldOffset(Offset = "0x5")]
|
||||
[Token(Token = "0x400000F")]
|
||||
[NativeName("m_UseOutsideNormalAngle")]
|
||||
public bool useOutsideNormalAngle;
|
||||
|
||||
// Token: 0x04000010 RID: 16
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x4000010")]
|
||||
[NativeName("m_LayerMask")]
|
||||
public LayerMask layerMask;
|
||||
|
||||
// Token: 0x04000011 RID: 17
|
||||
[FieldOffset(Offset = "0xC")]
|
||||
[Token(Token = "0x4000011")]
|
||||
[NativeName("m_MinDepth")]
|
||||
public float minDepth;
|
||||
|
||||
// Token: 0x04000012 RID: 18
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000012")]
|
||||
[NativeName("m_MaxDepth")]
|
||||
public float maxDepth;
|
||||
|
||||
// Token: 0x04000013 RID: 19
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x4000013")]
|
||||
[NativeName("m_MinNormalAngle")]
|
||||
public float minNormalAngle;
|
||||
|
||||
// Token: 0x04000014 RID: 20
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000014")]
|
||||
[NativeName("m_MaxNormalAngle")]
|
||||
public float maxNormalAngle;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000008 RID: 8
|
||||
[Token(Token = "0x2000008")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeClass("ScriptingContactPoint2D", "struct ScriptingContactPoint2D;")]
|
||||
[NativeHeader("Modules/Physics2D/Public/PhysicsScripting2D.h")]
|
||||
public struct ContactPoint2D
|
||||
{
|
||||
// Token: 0x0400001E RID: 30
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400001E")]
|
||||
[NativeName("point")]
|
||||
private Vector2 m_Point;
|
||||
|
||||
// Token: 0x0400001F RID: 31
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x400001F")]
|
||||
[NativeName("normal")]
|
||||
private Vector2 m_Normal;
|
||||
|
||||
// Token: 0x04000020 RID: 32
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000020")]
|
||||
[NativeName("relativeVelocity")]
|
||||
private Vector2 m_RelativeVelocity;
|
||||
|
||||
// Token: 0x04000021 RID: 33
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x4000021")]
|
||||
[NativeName("separation")]
|
||||
private float m_Separation;
|
||||
|
||||
// Token: 0x04000022 RID: 34
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x4000022")]
|
||||
[NativeName("normalImpulse")]
|
||||
private float m_NormalImpulse;
|
||||
|
||||
// Token: 0x04000023 RID: 35
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x4000023")]
|
||||
[NativeName("tangentImpulse")]
|
||||
private float m_TangentImpulse;
|
||||
|
||||
// Token: 0x04000024 RID: 36
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x4000024")]
|
||||
[NativeName("collider")]
|
||||
private int m_Collider;
|
||||
|
||||
// Token: 0x04000025 RID: 37
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x4000025")]
|
||||
[NativeName("otherCollider")]
|
||||
private int m_OtherCollider;
|
||||
|
||||
// Token: 0x04000026 RID: 38
|
||||
[FieldOffset(Offset = "0x2C")]
|
||||
[Token(Token = "0x4000026")]
|
||||
[NativeName("rigidbody")]
|
||||
private int m_Rigidbody;
|
||||
|
||||
// Token: 0x04000027 RID: 39
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x4000027")]
|
||||
[NativeName("otherRigidbody")]
|
||||
private int m_OtherRigidbody;
|
||||
|
||||
// Token: 0x04000028 RID: 40
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x4000028")]
|
||||
[NativeName("enabled")]
|
||||
private int m_Enabled;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000005 RID: 5
|
||||
[Token(Token = "0x2000005")]
|
||||
public enum ForceMode2D
|
||||
{
|
||||
// Token: 0x04000008 RID: 8
|
||||
[Token(Token = "0x4000008")]
|
||||
Force,
|
||||
// Token: 0x04000009 RID: 9
|
||||
[Token(Token = "0x4000009")]
|
||||
Impulse
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,228 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Internal;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000003 RID: 3
|
||||
[Token(Token = "0x2000003")]
|
||||
[NativeHeader("Physics2DScriptingClasses.h")]
|
||||
[StaticAccessor("GetPhysicsManager2D()", StaticAccessorType.Arrow)]
|
||||
[NativeHeader("Modules/Physics2D/PhysicsManager2D.h")]
|
||||
[NativeHeader("Physics2DScriptingClasses.h")]
|
||||
public class Physics2D
|
||||
{
|
||||
// Token: 0x17000001 RID: 1
|
||||
// (get) Token: 0x0600001E RID: 30 RVA: 0x0000221C File Offset: 0x0000041C
|
||||
[Token(Token = "0x17000001")]
|
||||
public static PhysicsScene2D defaultPhysicsScene
|
||||
{
|
||||
[Token(Token = "0x600001E")]
|
||||
[Address(RVA = "0x11BC410", Offset = "0x11BB410", VA = "0x1811BC410")]
|
||||
get
|
||||
{
|
||||
return default(PhysicsScene2D);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000002 RID: 2
|
||||
// (get) Token: 0x0600001F RID: 31 RVA: 0x00002234 File Offset: 0x00000434
|
||||
[Token(Token = "0x17000002")]
|
||||
[StaticAccessor("GetPhysics2DSettings()")]
|
||||
public static bool queriesHitTriggers
|
||||
{
|
||||
[Token(Token = "0x600001F")]
|
||||
[Address(RVA = "0x120FE80", Offset = "0x120EE80", VA = "0x18120FE80")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000020 RID: 32 RVA: 0x0000224C File Offset: 0x0000044C
|
||||
[Token(Token = "0x6000020")]
|
||||
[Address(RVA = "0x120F060", Offset = "0x120E060", VA = "0x18120F060")]
|
||||
[ExcludeFromDocs]
|
||||
public static RaycastHit2D Linecast(Vector2 start, Vector2 end, int layerMask)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000021 RID: 33 RVA: 0x00002264 File Offset: 0x00000464
|
||||
[Token(Token = "0x6000021")]
|
||||
[Address(RVA = "0x120FCC0", Offset = "0x120ECC0", VA = "0x18120FCC0")]
|
||||
[ExcludeFromDocs]
|
||||
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000022 RID: 34 RVA: 0x0000227C File Offset: 0x0000047C
|
||||
[Token(Token = "0x6000022")]
|
||||
[Address(RVA = "0x120F510", Offset = "0x120E510", VA = "0x18120F510")]
|
||||
[ExcludeFromDocs]
|
||||
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000023 RID: 35 RVA: 0x00002294 File Offset: 0x00000494
|
||||
[Token(Token = "0x6000023")]
|
||||
[Address(RVA = "0x120FB20", Offset = "0x120EB20", VA = "0x18120FB20")]
|
||||
[RequiredByNativeCode]
|
||||
[ExcludeFromDocs]
|
||||
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, int layerMask)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000024 RID: 36 RVA: 0x000022AC File Offset: 0x000004AC
|
||||
[Token(Token = "0x6000024")]
|
||||
[Address(RVA = "0x120F980", Offset = "0x120E980", VA = "0x18120F980")]
|
||||
[ExcludeFromDocs]
|
||||
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, int layerMask, float minDepth)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000025 RID: 37 RVA: 0x000022C4 File Offset: 0x000004C4
|
||||
[Token(Token = "0x6000025")]
|
||||
[Address(RVA = "0x120F5E0", Offset = "0x120E5E0", VA = "0x18120F5E0")]
|
||||
public static RaycastHit2D Raycast(Vector2 origin, Vector2 direction, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask, [DefaultValue("-Mathf.Infinity")] float minDepth, [DefaultValue("Mathf.Infinity")] float maxDepth)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000026 RID: 38 RVA: 0x000022DC File Offset: 0x000004DC
|
||||
[Token(Token = "0x6000026")]
|
||||
[Address(RVA = "0x120F410", Offset = "0x120E410", VA = "0x18120F410")]
|
||||
[ExcludeFromDocs]
|
||||
public static int Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000027 RID: 39 RVA: 0x000022F4 File Offset: 0x000004F4
|
||||
[Token(Token = "0x6000027")]
|
||||
[Address(RVA = "0x120F780", Offset = "0x120E780", VA = "0x18120F780")]
|
||||
public static int Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, [DefaultValue("Mathf.Infinity")] float distance)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000028 RID: 40 RVA: 0x0000230C File Offset: 0x0000050C
|
||||
[Token(Token = "0x6000028")]
|
||||
[Address(RVA = "0x120F880", Offset = "0x120E880", VA = "0x18120F880")]
|
||||
public static int Raycast(Vector2 origin, Vector2 direction, ContactFilter2D contactFilter, List<RaycastHit2D> results, [DefaultValue("Mathf.Infinity")] float distance = float.PositiveInfinity)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000029 RID: 41 RVA: 0x00002324 File Offset: 0x00000524
|
||||
[Token(Token = "0x6000029")]
|
||||
[Address(RVA = "0x120E680", Offset = "0x120D680", VA = "0x18120E680")]
|
||||
[ExcludeFromDocs]
|
||||
public static RaycastHit2D CircleCast(Vector2 origin, float radius, Vector2 direction, float distance, int layerMask)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x0600002A RID: 42 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600002A")]
|
||||
[Address(RVA = "0x120EBC0", Offset = "0x120DBC0", VA = "0x18120EBC0")]
|
||||
[ExcludeFromDocs]
|
||||
public static RaycastHit2D[] GetRayIntersectionAll(Ray ray)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600002B RID: 43 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600002B")]
|
||||
[Address(RVA = "0x120EA80", Offset = "0x120DA80", VA = "0x18120EA80")]
|
||||
[ExcludeFromDocs]
|
||||
public static RaycastHit2D[] GetRayIntersectionAll(Ray ray, float distance)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600002C RID: 44 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600002C")]
|
||||
[Address(RVA = "0x120E940", Offset = "0x120D940", VA = "0x18120E940")]
|
||||
[RequiredByNativeCode]
|
||||
public static RaycastHit2D[] GetRayIntersectionAll(Ray ray, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600002D RID: 45 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600002D")]
|
||||
[Address(RVA = "0x120E8A0", Offset = "0x120D8A0", VA = "0x18120E8A0")]
|
||||
[NativeMethod]
|
||||
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
||||
[NativeMethod("GetRayIntersectionAll_Binding")]
|
||||
private static RaycastHit2D[] GetRayIntersectionAll_Internal(PhysicsScene2D physicsScene, Vector3 origin, Vector3 direction, float distance, int layerMask)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600002E RID: 46 RVA: 0x0000233C File Offset: 0x0000053C
|
||||
[Token(Token = "0x600002E")]
|
||||
[Address(RVA = "0x120EF40", Offset = "0x120DF40", VA = "0x18120EF40")]
|
||||
[ExcludeFromDocs]
|
||||
public static int GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600002F RID: 47 RVA: 0x00002354 File Offset: 0x00000554
|
||||
[Token(Token = "0x600002F")]
|
||||
[Address(RVA = "0x120ECF0", Offset = "0x120DCF0", VA = "0x18120ECF0")]
|
||||
[ExcludeFromDocs]
|
||||
public static int GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results, float distance)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000030 RID: 48 RVA: 0x0000236C File Offset: 0x0000056C
|
||||
[Token(Token = "0x6000030")]
|
||||
[Address(RVA = "0x120EE10", Offset = "0x120DE10", VA = "0x18120EE10")]
|
||||
[RequiredByNativeCode]
|
||||
public static int GetRayIntersectionNonAlloc(Ray ray, RaycastHit2D[] results, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("DefaultRaycastLayers")] int layerMask)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000031 RID: 49 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000031")]
|
||||
[Address(RVA = "0x120F300", Offset = "0x120E300", VA = "0x18120F300")]
|
||||
[ExcludeFromDocs]
|
||||
public static Collider2D OverlapPoint(Vector2 point, int layerMask)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000032 RID: 50 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000032")]
|
||||
[Address(RVA = "0x120F1F0", Offset = "0x120E1F0", VA = "0x18120F1F0")]
|
||||
[ExcludeFromDocs]
|
||||
public static Collider2D OverlapCircle(Vector2 point, float radius, int layerMask)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000034 RID: 52 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000034")]
|
||||
[Address(RVA = "0x120E830", Offset = "0x120D830", VA = "0x18120E830")]
|
||||
private static RaycastHit2D[] GetRayIntersectionAll_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector3 origin, ref Vector3 direction, float distance, int layerMask)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x04000002 RID: 2
|
||||
[Token(Token = "0x4000002")]
|
||||
private static List<Rigidbody2D> m_LastDisabledRigidbody2D;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,272 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Internal;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000002 RID: 2
|
||||
[Token(Token = "0x2000002")]
|
||||
[NativeHeader("Modules/Physics2D/Public/PhysicsSceneHandle2D.h")]
|
||||
public struct PhysicsScene2D : IEquatable<PhysicsScene2D>
|
||||
{
|
||||
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000001")]
|
||||
[Address(RVA = "0x1210DB0", Offset = "0x120FDB0", VA = "0x181210DB0", Slot = "3")]
|
||||
public override string ToString()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000002 RID: 2 RVA: 0x00002054 File Offset: 0x00000254
|
||||
[Token(Token = "0x6000002")]
|
||||
[Address(RVA = "0x66E0B0", Offset = "0x66D0B0", VA = "0x18066E0B0", Slot = "2")]
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000003 RID: 3 RVA: 0x0000206C File Offset: 0x0000026C
|
||||
[Token(Token = "0x6000003")]
|
||||
[Address(RVA = "0x12100E0", Offset = "0x120F0E0", VA = "0x1812100E0", Slot = "0")]
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000004 RID: 4 RVA: 0x00002084 File Offset: 0x00000284
|
||||
[Token(Token = "0x6000004")]
|
||||
[Address(RVA = "0xEDAC40", Offset = "0xED9C40", VA = "0x180EDAC40", Slot = "4")]
|
||||
public bool Equals(PhysicsScene2D other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x06000005 RID: 5 RVA: 0x0000209C File Offset: 0x0000029C
|
||||
[Token(Token = "0x6000005")]
|
||||
[Address(RVA = "0x1210430", Offset = "0x120F430", VA = "0x181210430")]
|
||||
public RaycastHit2D Linecast(Vector2 start, Vector2 end, ContactFilter2D contactFilter)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000006 RID: 6 RVA: 0x000020B4 File Offset: 0x000002B4
|
||||
[Token(Token = "0x6000006")]
|
||||
[Address(RVA = "0x1210390", Offset = "0x120F390", VA = "0x181210390")]
|
||||
[NativeMethod]
|
||||
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
||||
[NativeMethod("Linecast_Binding")]
|
||||
private static RaycastHit2D Linecast_Internal(PhysicsScene2D physicsScene, Vector2 start, Vector2 end, ContactFilter2D contactFilter)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000007 RID: 7 RVA: 0x000020CC File Offset: 0x000002CC
|
||||
[Token(Token = "0x6000007")]
|
||||
[Address(RVA = "0x1210A60", Offset = "0x120FA60", VA = "0x181210A60")]
|
||||
public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000008 RID: 8 RVA: 0x000020E4 File Offset: 0x000002E4
|
||||
[Token(Token = "0x6000008")]
|
||||
[Address(RVA = "0x1210CE0", Offset = "0x120FCE0", VA = "0x181210CE0")]
|
||||
public RaycastHit2D Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000009 RID: 9 RVA: 0x000020FC File Offset: 0x000002FC
|
||||
[Token(Token = "0x6000009")]
|
||||
[Address(RVA = "0x12109B0", Offset = "0x120F9B0", VA = "0x1812109B0")]
|
||||
[NativeMethod]
|
||||
[NativeMethod("Raycast_Binding")]
|
||||
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
||||
private static RaycastHit2D Raycast_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x0600000A RID: 10 RVA: 0x00002114 File Offset: 0x00000314
|
||||
[Token(Token = "0x600000A")]
|
||||
[Address(RVA = "0x1210C40", Offset = "0x120FC40", VA = "0x181210C40")]
|
||||
public int Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, RaycastHit2D[] results)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600000B RID: 11 RVA: 0x0000212C File Offset: 0x0000032C
|
||||
[Token(Token = "0x600000B")]
|
||||
[Address(RVA = "0x12107D0", Offset = "0x120F7D0", VA = "0x1812107D0")]
|
||||
[NativeMethod]
|
||||
[NativeMethod("RaycastArray_Binding")]
|
||||
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
||||
private static int RaycastArray_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, [NotNull] RaycastHit2D[] results)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600000C RID: 12 RVA: 0x00002144 File Offset: 0x00000344
|
||||
[Token(Token = "0x600000C")]
|
||||
[Address(RVA = "0x1210BA0", Offset = "0x120FBA0", VA = "0x181210BA0")]
|
||||
public int Raycast(Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, List<RaycastHit2D> results)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600000D RID: 13 RVA: 0x0000215C File Offset: 0x0000035C
|
||||
[Token(Token = "0x600000D")]
|
||||
[Address(RVA = "0x12108C0", Offset = "0x120F8C0", VA = "0x1812108C0")]
|
||||
[NativeMethod]
|
||||
[NativeMethod("RaycastList_Binding")]
|
||||
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
||||
private static int RaycastList_Internal(PhysicsScene2D physicsScene, Vector2 origin, Vector2 direction, float distance, ContactFilter2D contactFilter, [NotNull] List<RaycastHit2D> results)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600000E RID: 14 RVA: 0x00002174 File Offset: 0x00000374
|
||||
[Token(Token = "0x600000E")]
|
||||
[Address(RVA = "0x120FFE0", Offset = "0x120EFE0", VA = "0x18120FFE0")]
|
||||
public RaycastHit2D CircleCast(Vector2 origin, float radius, Vector2 direction, float distance, ContactFilter2D contactFilter)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x0600000F RID: 15 RVA: 0x0000218C File Offset: 0x0000038C
|
||||
[Token(Token = "0x600000F")]
|
||||
[Address(RVA = "0x120FF20", Offset = "0x120EF20", VA = "0x18120FF20")]
|
||||
[NativeMethod]
|
||||
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
||||
[NativeMethod("CircleCast_Binding")]
|
||||
private static RaycastHit2D CircleCast_Internal(PhysicsScene2D physicsScene, Vector2 origin, float radius, Vector2 direction, float distance, ContactFilter2D contactFilter)
|
||||
{
|
||||
return default(RaycastHit2D);
|
||||
}
|
||||
|
||||
// Token: 0x06000010 RID: 16 RVA: 0x000021A4 File Offset: 0x000003A4
|
||||
[Token(Token = "0x6000010")]
|
||||
[Address(RVA = "0x1210240", Offset = "0x120F240", VA = "0x181210240")]
|
||||
public int GetRayIntersection(Ray ray, float distance, RaycastHit2D[] results, [DefaultValue("Physics2D.DefaultRaycastLayers")] int layerMask = -5)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000011 RID: 17 RVA: 0x000021BC File Offset: 0x000003BC
|
||||
[Token(Token = "0x6000011")]
|
||||
[Address(RVA = "0x12101D0", Offset = "0x120F1D0", VA = "0x1812101D0")]
|
||||
[NativeMethod]
|
||||
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
||||
[NativeMethod("GetRayIntersectionArray_Binding")]
|
||||
private static int GetRayIntersectionArray_Internal(PhysicsScene2D physicsScene, Vector3 origin, Vector3 direction, float distance, int layerMask, [NotNull] RaycastHit2D[] results)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000012")]
|
||||
[Address(RVA = "0x12106F0", Offset = "0x120F6F0", VA = "0x1812106F0")]
|
||||
public Collider2D OverlapPoint(Vector2 point, ContactFilter2D contactFilter)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000013")]
|
||||
[Address(RVA = "0x12106A0", Offset = "0x120F6A0", VA = "0x1812106A0")]
|
||||
[NativeMethod]
|
||||
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
||||
[NativeMethod("OverlapPoint_Binding")]
|
||||
private static Collider2D OverlapPoint_Internal(PhysicsScene2D physicsScene, Vector2 point, ContactFilter2D contactFilter)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000014 RID: 20 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000014")]
|
||||
[Address(RVA = "0x12105C0", Offset = "0x120F5C0", VA = "0x1812105C0")]
|
||||
public Collider2D OverlapCircle(Vector2 point, float radius, ContactFilter2D contactFilter)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000015 RID: 21 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6000015")]
|
||||
[Address(RVA = "0x1210560", Offset = "0x120F560", VA = "0x181210560")]
|
||||
[NativeMethod]
|
||||
[StaticAccessor("PhysicsQuery2D", StaticAccessorType.DoubleColon)]
|
||||
[NativeMethod("OverlapCircle_Binding")]
|
||||
private static Collider2D OverlapCircle_Internal(PhysicsScene2D physicsScene, Vector2 point, float radius, ContactFilter2D contactFilter)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06000016 RID: 22 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000016")]
|
||||
[Address(RVA = "0x1210320", Offset = "0x120F320", VA = "0x181210320")]
|
||||
private static void Linecast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 start, ref Vector2 end, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000017 RID: 23 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000017")]
|
||||
[Address(RVA = "0x1210940", Offset = "0x120F940", VA = "0x181210940")]
|
||||
private static void Raycast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000018 RID: 24 RVA: 0x000021D4 File Offset: 0x000003D4
|
||||
[Token(Token = "0x6000018")]
|
||||
[Address(RVA = "0x1210760", Offset = "0x120F760", VA = "0x181210760")]
|
||||
private static int RaycastArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, RaycastHit2D[] results)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x06000019 RID: 25 RVA: 0x000021EC File Offset: 0x000003EC
|
||||
[Token(Token = "0x6000019")]
|
||||
[Address(RVA = "0x1210850", Offset = "0x120F850", VA = "0x181210850")]
|
||||
private static int RaycastList_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, List<RaycastHit2D> results)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600001A RID: 26 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x600001A")]
|
||||
[Address(RVA = "0x120FEB0", Offset = "0x120EEB0", VA = "0x18120FEB0")]
|
||||
private static void CircleCast_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 origin, float radius, ref Vector2 direction, float distance, ref ContactFilter2D contactFilter, out RaycastHit2D ret)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600001B RID: 27 RVA: 0x00002204 File Offset: 0x00000404
|
||||
[Token(Token = "0x600001B")]
|
||||
[Address(RVA = "0x1210160", Offset = "0x120F160", VA = "0x181210160")]
|
||||
private static int GetRayIntersectionArray_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector3 origin, ref Vector3 direction, float distance, int layerMask, RaycastHit2D[] results)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Token: 0x0600001C RID: 28 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001C")]
|
||||
[Address(RVA = "0x1210640", Offset = "0x120F640", VA = "0x181210640")]
|
||||
private static Collider2D OverlapPoint_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, ref ContactFilter2D contactFilter)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600001D")]
|
||||
[Address(RVA = "0x12104F0", Offset = "0x120F4F0", VA = "0x1812104F0")]
|
||||
private static Collider2D OverlapCircle_Internal_Injected(ref PhysicsScene2D physicsScene, ref Vector2 point, float radius, ref ContactFilter2D contactFilter)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x04000001 RID: 1
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000001")]
|
||||
private int m_Handle;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x0200000C RID: 12
|
||||
[Token(Token = "0x200000C")]
|
||||
[NativeHeader("Modules/Physics2D/Public/PolygonCollider2D.h")]
|
||||
public sealed class PolygonCollider2D : Collider2D
|
||||
{
|
||||
// Token: 0x17000010 RID: 16
|
||||
// (get) Token: 0x0600005A RID: 90 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000010")]
|
||||
public Vector2[] points
|
||||
{
|
||||
[Token(Token = "0x600005A")]
|
||||
[Address(RVA = "0x1210E80", Offset = "0x120FE80", VA = "0x181210E80")]
|
||||
[NativeMethod]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000009 RID: 9
|
||||
[Token(Token = "0x2000009")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Runtime/Interfaces/IPhysics2D.h")]
|
||||
[NativeClass("RaycastHit2D", "struct RaycastHit2D;")]
|
||||
public struct RaycastHit2D
|
||||
{
|
||||
// Token: 0x17000003 RID: 3
|
||||
// (get) Token: 0x0600003A RID: 58 RVA: 0x0000239C File Offset: 0x0000059C
|
||||
[Token(Token = "0x17000003")]
|
||||
public Vector2 point
|
||||
{
|
||||
[Token(Token = "0x600003A")]
|
||||
[Address(RVA = "0x1210F90", Offset = "0x120FF90", VA = "0x181210F90")]
|
||||
get
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000004 RID: 4
|
||||
// (get) Token: 0x0600003B RID: 59 RVA: 0x000023B4 File Offset: 0x000005B4
|
||||
[Token(Token = "0x17000004")]
|
||||
public Vector2 normal
|
||||
{
|
||||
[Token(Token = "0x600003B")]
|
||||
[Address(RVA = "0x1210F70", Offset = "0x120FF70", VA = "0x181210F70")]
|
||||
get
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000005 RID: 5
|
||||
// (get) Token: 0x0600003C RID: 60 RVA: 0x000023CC File Offset: 0x000005CC
|
||||
[Token(Token = "0x17000005")]
|
||||
public float distance
|
||||
{
|
||||
[Token(Token = "0x600003C")]
|
||||
[Address(RVA = "0x11EA310", Offset = "0x11E9310", VA = "0x1811EA310")]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000006 RID: 6
|
||||
// (get) Token: 0x0600003D RID: 61 RVA: 0x000023E4 File Offset: 0x000005E4
|
||||
[Token(Token = "0x17000006")]
|
||||
public float fraction
|
||||
{
|
||||
[Token(Token = "0x600003D")]
|
||||
[Address(RVA = "0x11B9E80", Offset = "0x11B8E80", VA = "0x1811B9E80")]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000007 RID: 7
|
||||
// (get) Token: 0x0600003E RID: 62 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x17000007")]
|
||||
public Collider2D collider
|
||||
{
|
||||
[Token(Token = "0x600003E")]
|
||||
[Address(RVA = "0x1210EC0", Offset = "0x120FEC0", VA = "0x181210EC0")]
|
||||
get
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600003F RID: 63 RVA: 0x000023FC File Offset: 0x000005FC
|
||||
[Token(Token = "0x600003F")]
|
||||
[Address(RVA = "0x1210FB0", Offset = "0x120FFB0", VA = "0x181210FB0")]
|
||||
public static implicit operator bool(RaycastHit2D hit)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x04000029 RID: 41
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000029")]
|
||||
[NativeName("centroid")]
|
||||
private Vector2 m_Centroid;
|
||||
|
||||
// Token: 0x0400002A RID: 42
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x400002A")]
|
||||
[NativeName("point")]
|
||||
private Vector2 m_Point;
|
||||
|
||||
// Token: 0x0400002B RID: 43
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x400002B")]
|
||||
[NativeName("normal")]
|
||||
private Vector2 m_Normal;
|
||||
|
||||
// Token: 0x0400002C RID: 44
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x400002C")]
|
||||
[NativeName("distance")]
|
||||
private float m_Distance;
|
||||
|
||||
// Token: 0x0400002D RID: 45
|
||||
[FieldOffset(Offset = "0x1C")]
|
||||
[Token(Token = "0x400002D")]
|
||||
[NativeName("fraction")]
|
||||
private float m_Fraction;
|
||||
|
||||
// Token: 0x0400002E RID: 46
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x400002E")]
|
||||
[NativeName("collider")]
|
||||
private int m_Collider;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,195 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Internal;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x0200000A RID: 10
|
||||
[Token(Token = "0x200000A")]
|
||||
[RequireComponent(typeof(Transform))]
|
||||
[NativeHeader("Modules/Physics2D/Public/Rigidbody2D.h")]
|
||||
public sealed class Rigidbody2D : Component
|
||||
{
|
||||
// Token: 0x17000008 RID: 8
|
||||
// (get) Token: 0x06000040 RID: 64 RVA: 0x00002414 File Offset: 0x00000614
|
||||
// (set) Token: 0x06000041 RID: 65 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x17000008")]
|
||||
public Vector2 position
|
||||
{
|
||||
[Token(Token = "0x6000040")]
|
||||
[Address(RVA = "0x1211300", Offset = "0x1210300", VA = "0x181211300")]
|
||||
get
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
[Token(Token = "0x6000041")]
|
||||
[Address(RVA = "0x12114D0", Offset = "0x12104D0", VA = "0x1812114D0")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x17000009 RID: 9
|
||||
// (get) Token: 0x06000042 RID: 66 RVA: 0x0000242C File Offset: 0x0000062C
|
||||
// (set) Token: 0x06000043 RID: 67 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x17000009")]
|
||||
public float rotation
|
||||
{
|
||||
[Token(Token = "0x6000042")]
|
||||
[Address(RVA = "0x1211350", Offset = "0x1210350", VA = "0x181211350")]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
[Token(Token = "0x6000043")]
|
||||
[Address(RVA = "0x1211510", Offset = "0x1210510", VA = "0x181211510")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x06000044 RID: 68 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000044")]
|
||||
[Address(RVA = "0x1211160", Offset = "0x1210160", VA = "0x181211160")]
|
||||
public void MovePosition(Vector2 position)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000045 RID: 69 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000045")]
|
||||
[Address(RVA = "0x12111A0", Offset = "0x12101A0", VA = "0x1812111A0")]
|
||||
public void MoveRotation(float angle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000046 RID: 70 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000046")]
|
||||
[Address(RVA = "0x12111A0", Offset = "0x12101A0", VA = "0x1812111A0")]
|
||||
[NativeMethod]
|
||||
private void MoveRotation_Angle(float angle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x1700000A RID: 10
|
||||
// (get) Token: 0x06000047 RID: 71 RVA: 0x00002444 File Offset: 0x00000644
|
||||
// (set) Token: 0x06000048 RID: 72 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x1700000A")]
|
||||
public Vector2 velocity
|
||||
{
|
||||
[Token(Token = "0x6000047")]
|
||||
[Address(RVA = "0x12113E0", Offset = "0x12103E0", VA = "0x1812113E0")]
|
||||
get
|
||||
{
|
||||
return default(Vector2);
|
||||
}
|
||||
[Token(Token = "0x6000048")]
|
||||
[Address(RVA = "0x12115B0", Offset = "0x12105B0", VA = "0x1812115B0")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000B RID: 11
|
||||
// (get) Token: 0x06000049 RID: 73 RVA: 0x0000245C File Offset: 0x0000065C
|
||||
// (set) Token: 0x0600004A RID: 74 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x1700000B")]
|
||||
public float angularVelocity
|
||||
{
|
||||
[Token(Token = "0x6000049")]
|
||||
[Address(RVA = "0x12111F0", Offset = "0x12101F0", VA = "0x1812111F0")]
|
||||
get
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
[Token(Token = "0x600004A")]
|
||||
[Address(RVA = "0x1211430", Offset = "0x1210430", VA = "0x181211430")]
|
||||
set
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000C RID: 12
|
||||
// (get) Token: 0x0600004B RID: 75 RVA: 0x00002474 File Offset: 0x00000674
|
||||
[Token(Token = "0x1700000C")]
|
||||
public RigidbodyType2D bodyType
|
||||
{
|
||||
[Token(Token = "0x600004B")]
|
||||
[Address(RVA = "0x1211230", Offset = "0x1210230", VA = "0x181211230")]
|
||||
get
|
||||
{
|
||||
return RigidbodyType2D.Dynamic;
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x1700000D RID: 13
|
||||
// (get) Token: 0x0600004C RID: 76 RVA: 0x0000248C File Offset: 0x0000068C
|
||||
[Token(Token = "0x1700000D")]
|
||||
public bool isKinematic
|
||||
{
|
||||
[Token(Token = "0x600004C")]
|
||||
[Address(RVA = "0x1211270", Offset = "0x1210270", VA = "0x181211270")]
|
||||
get
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
}
|
||||
|
||||
// Token: 0x0600004D RID: 77 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x600004D")]
|
||||
[Address(RVA = "0x12110D0", Offset = "0x12100D0", VA = "0x1812110D0")]
|
||||
[ExcludeFromDocs]
|
||||
public void AddForce(Vector2 force)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600004E RID: 78 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x600004E")]
|
||||
[Address(RVA = "0x1211080", Offset = "0x1210080", VA = "0x181211080")]
|
||||
public void AddForce(Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600004F RID: 79 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x600004F")]
|
||||
[Address(RVA = "0x12112B0", Offset = "0x12102B0", VA = "0x1812112B0")]
|
||||
private void get_position_Injected(out Vector2 ret)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000050 RID: 80 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000050")]
|
||||
[Address(RVA = "0x1211480", Offset = "0x1210480", VA = "0x181211480")]
|
||||
private void set_position_Injected(ref Vector2 value)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000051 RID: 81 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000051")]
|
||||
[Address(RVA = "0x1211110", Offset = "0x1210110", VA = "0x181211110")]
|
||||
private void MovePosition_Injected(ref Vector2 position)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000052 RID: 82 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000052")]
|
||||
[Address(RVA = "0x1211390", Offset = "0x1210390", VA = "0x181211390")]
|
||||
private void get_velocity_Injected(out Vector2 ret)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000053 RID: 83 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000053")]
|
||||
[Address(RVA = "0x1211560", Offset = "0x1210560", VA = "0x181211560")]
|
||||
private void set_velocity_Injected(ref Vector2 value)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06000054 RID: 84 RVA: 0x000021D2 File Offset: 0x000003D2
|
||||
[Token(Token = "0x6000054")]
|
||||
[Address(RVA = "0x1211020", Offset = "0x1210020", VA = "0x181211020")]
|
||||
private void AddForce_Injected(ref Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine
|
||||
{
|
||||
// Token: 0x02000004 RID: 4
|
||||
[Token(Token = "0x2000004")]
|
||||
public enum RigidbodyType2D
|
||||
{
|
||||
// Token: 0x04000004 RID: 4
|
||||
[Token(Token = "0x4000004")]
|
||||
Dynamic,
|
||||
// Token: 0x04000005 RID: 5
|
||||
[Token(Token = "0x4000005")]
|
||||
Kinematic,
|
||||
// Token: 0x04000006 RID: 6
|
||||
[Token(Token = "0x4000006")]
|
||||
Static
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user