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using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200000E RID: 14
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[Token(Token = "0x200000E")]
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public enum CollisionDetectionMode
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{
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// Token: 0x04000044 RID: 68
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[Token(Token = "0x4000044")]
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Discrete,
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// Token: 0x04000045 RID: 69
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[Token(Token = "0x4000045")]
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Continuous,
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// Token: 0x04000046 RID: 70
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[Token(Token = "0x4000046")]
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ContinuousDynamic,
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// Token: 0x04000047 RID: 71
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[Token(Token = "0x4000047")]
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ContinuousSpeculative
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}
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}
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