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@@ -0,0 +1,19 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Bindings
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{
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// Token: 0x02000014 RID: 20
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[Token(Token = "0x2000014")]
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[VisibleToOtherModules]
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[AttributeUsage(AttributeTargets.Parameter)]
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internal class UnmarshalledAttribute : Attribute
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{
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// Token: 0x0600002D RID: 45 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600002D")]
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[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
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public UnmarshalledAttribute()
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{
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}
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}
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}
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