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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Bindings
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{
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// Token: 0x02000008 RID: 8
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[Token(Token = "0x2000008")]
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[VisibleToOtherModules]
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Interface | AttributeTargets.Delegate)]
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internal class VisibleToOtherModulesAttribute : Attribute
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{
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// Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
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public VisibleToOtherModulesAttribute()
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{
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}
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// Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
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public VisibleToOtherModulesAttribute(params string[] modules)
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{
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}
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}
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}
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