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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000007 RID: 7
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[Token(Token = "0x2000007")]
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[VisibleToOtherModules]
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internal sealed class UnityString
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{
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// Token: 0x06000009 RID: 9 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x121CFE0", Offset = "0x121BFE0", VA = "0x18121CFE0")]
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public static string Format(string fmt, params object[] args)
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{
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return null;
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}
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}
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}
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