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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.TerrainAPI
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{
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// Token: 0x02000008 RID: 8
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[Token(Token = "0x2000008")]
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public static class TerrainCallbacks
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{
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// Token: 0x06000027 RID: 39 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000027")]
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[Address(RVA = "0x11E6AA0", Offset = "0x11E5AA0", VA = "0x1811E6AA0")]
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[RequiredByNativeCode]
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internal static void InvokeHeightmapChangedCallback(TerrainData terrainData, RectInt heightRegion, bool synched)
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{
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}
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// Token: 0x06000028 RID: 40 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000028")]
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[Address(RVA = "0x11E6BB0", Offset = "0x11E5BB0", VA = "0x1811E6BB0")]
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[RequiredByNativeCode]
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internal static void InvokeTextureChangedCallback(TerrainData terrainData, string textureName, RectInt texelRegion, bool synched)
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{
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}
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// Token: 0x04000024 RID: 36
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[Token(Token = "0x4000024")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static TerrainCallbacks.HeightmapChangedCallback heightmapChanged;
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// Token: 0x04000025 RID: 37
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[Token(Token = "0x4000025")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static TerrainCallbacks.TextureChangedCallback textureChanged;
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// Token: 0x02000009 RID: 9
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// (Invoke) Token: 0x0600002A RID: 42
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[Token(Token = "0x2000009")]
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public delegate void HeightmapChangedCallback(Terrain terrain, RectInt heightRegion, bool synched);
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// Token: 0x0200000A RID: 10
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// (Invoke) Token: 0x0600002E RID: 46
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[Token(Token = "0x200000A")]
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public delegate void TextureChangedCallback(Terrain terrain, string textureName, RectInt texelRegion, bool synched);
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}
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}
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