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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x020000A8 RID: 168
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[Token(Token = "0x2000061")]
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public interface ISubmitHandler : IEventSystemHandler
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{
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// Token: 0x060005AC RID: 1452
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[Token(Token = "0x6000525")]
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[Address(Slot = "0")]
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void OnSubmit(BaseEventData eventData);
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}
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}
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