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@@ -0,0 +1,112 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.EventSystems
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{
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// Token: 0x020000BC RID: 188
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[Token(Token = "0x200006D")]
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public struct RaycastResult
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{
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// Token: 0x170001B7 RID: 439
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// (get) Token: 0x0600068E RID: 1678 RVA: 0x00002050 File Offset: 0x00000250
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// (set) Token: 0x0600068F RID: 1679 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x170001A0")]
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public GameObject gameObject
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{
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[Token(Token = "0x60005F1")]
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[Address(RVA = "0x63E630", Offset = "0x63D630", VA = "0x18063E630")]
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get
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{
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return null;
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}
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[Token(Token = "0x60005F2")]
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[Address(RVA = "0x593200", Offset = "0x592200", VA = "0x180593200")]
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set
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{
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}
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}
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// Token: 0x170001B8 RID: 440
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// (get) Token: 0x06000690 RID: 1680 RVA: 0x00004818 File Offset: 0x00002A18
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[Token(Token = "0x170001A1")]
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public bool isValid
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{
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[Token(Token = "0x60005F3")]
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[Address(RVA = "0x824580", Offset = "0x823580", VA = "0x180824580")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x06000691 RID: 1681 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005F4")]
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[Address(RVA = "0x823A90", Offset = "0x822A90", VA = "0x180823A90")]
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public void Clear()
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{
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}
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// Token: 0x06000692 RID: 1682 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60005F5")]
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[Address(RVA = "0x823BA0", Offset = "0x822BA0", VA = "0x180823BA0", Slot = "3")]
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public override string ToString()
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{
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return null;
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}
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// Token: 0x04000302 RID: 770
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400020D")]
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private GameObject m_GameObject;
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// Token: 0x04000303 RID: 771
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400020E")]
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public BaseRaycaster module;
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// Token: 0x04000304 RID: 772
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400020F")]
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public float distance;
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// Token: 0x04000305 RID: 773
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000210")]
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public float index;
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// Token: 0x04000306 RID: 774
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000211")]
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public int depth;
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// Token: 0x04000307 RID: 775
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000212")]
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public int sortingLayer;
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// Token: 0x04000308 RID: 776
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000213")]
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public int sortingOrder;
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// Token: 0x04000309 RID: 777
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000214")]
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public Vector3 worldPosition;
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// Token: 0x0400030A RID: 778
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000215")]
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public Vector3 worldNormal;
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// Token: 0x0400030B RID: 779
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4000216")]
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public Vector2 screenPosition;
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// Token: 0x0400030C RID: 780
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4000217")]
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public int displayIndex;
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}
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}
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