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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Cpp2IlInjected;
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namespace UnityEngine.UI
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{
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// Token: 0x02000083 RID: 131
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[Token(Token = "0x2000042")]
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[Obsolete]
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[EditorBrowsable(EditorBrowsableState.Never)]
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[Obsolete("Use IMeshModifier instead", true)]
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public interface IVertexModifier
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{
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// Token: 0x06000512 RID: 1298
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[Token(Token = "0x6000493")]
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[Address(Slot = "0")]
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[Obsolete]
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[EditorBrowsable(EditorBrowsableState.Never)]
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[Obsolete("use IMeshModifier.ModifyMesh (VertexHelper verts) instead", true)]
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void ModifyVertices(List<UIVertex> verts);
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}
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}
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