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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000050 RID: 80
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[Token(Token = "0x2000050")]
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public class BlurEvent : FocusEventBase<BlurEvent>
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{
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// Token: 0x0600019A RID: 410 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600019A")]
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[Address(RVA = "0x65E650", Offset = "0x65D650", VA = "0x18065E650", Slot = "7")]
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protected internal override void PreDispatch(IPanel panel)
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{
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}
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// Token: 0x0600019B RID: 411 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600019B")]
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[Address(RVA = "0x65E700", Offset = "0x65D700", VA = "0x18065E700")]
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public BlurEvent()
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{
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}
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}
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}
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