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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000054 RID: 84
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[Token(Token = "0x2000054")]
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internal interface IEventDispatchingStrategy
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{
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// Token: 0x060001A1 RID: 417
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[Token(Token = "0x60001A1")]
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[Address(Slot = "0")]
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bool CanDispatchEvent(EventBase evt);
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// Token: 0x060001A2 RID: 418
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[Token(Token = "0x60001A2")]
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[Address(Slot = "1")]
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void DispatchEvent(EventBase evt, IPanel panel);
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}
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}
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