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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using Unity.Profiling;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000023 RID: 35
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[Token(Token = "0x2000023")]
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[NativeHeader("Modules/UIElements/UIElementsRuntimeUtility.h")]
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internal static class UIElementsRuntimeUtility
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{
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// Token: 0x0600009F RID: 159 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600009F")]
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[Address(RVA = "0x671400", Offset = "0x670400", VA = "0x180671400")]
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[RequiredByNativeCode]
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public static void RepaintOverlayPanels()
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{
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}
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// Token: 0x04000073 RID: 115
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[Token(Token = "0x4000073")]
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private static EventDispatcher s_RuntimeDispatcher;
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// Token: 0x04000074 RID: 116
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[Token(Token = "0x4000074")]
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private static bool s_RegisteredPlayerloopCallback;
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// Token: 0x04000075 RID: 117
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[Token(Token = "0x4000075")]
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private static List<Panel> panelsIteration;
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// Token: 0x04000076 RID: 118
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[Token(Token = "0x4000076")]
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internal static readonly string s_RepaintProfilerMarkerName;
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// Token: 0x04000077 RID: 119
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[Token(Token = "0x4000077")]
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private static readonly ProfilerMarker s_RepaintProfilerMarker;
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}
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}
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