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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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namespace System.Reflection.Emit
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{
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/// <summary>Defines the access modes for a dynamic assembly.</summary>
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// Token: 0x0200026C RID: 620
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[Token(Token = "0x200026C")]
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[Flags]
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[ComVisible(true)]
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[Serializable]
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public enum AssemblyBuilderAccess
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{
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/// <summary>The dynamic assembly can be executed, but not saved.</summary>
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// Token: 0x04000B83 RID: 2947
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[Token(Token = "0x4000B83")]
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Run = 1,
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/// <summary>The dynamic assembly can be saved, but not executed.</summary>
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// Token: 0x04000B84 RID: 2948
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[Token(Token = "0x4000B84")]
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Save = 2,
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/// <summary>The dynamic assembly can be executed and saved.</summary>
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// Token: 0x04000B85 RID: 2949
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[Token(Token = "0x4000B85")]
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RunAndSave = 3,
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/// <summary>The dynamic assembly is loaded into the reflection-only context, and cannot be executed.</summary>
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// Token: 0x04000B86 RID: 2950
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[Token(Token = "0x4000B86")]
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ReflectionOnly = 6,
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/// <summary>The dynamic assembly will be automatically unloaded and its memory reclaimed, when it's no longer accessible.</summary>
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// Token: 0x04000B87 RID: 2951
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[Token(Token = "0x4000B87")]
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RunAndCollect = 9
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}
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}
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