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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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namespace System.Reflection
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{
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/// <summary>Identifies the processor and bits-per-word of the platform targeted by an executable.</summary>
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// Token: 0x0200021B RID: 539
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[Token(Token = "0x200021B")]
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[ComVisible(true)]
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[Serializable]
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public enum ProcessorArchitecture
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{
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/// <summary>An unknown or unspecified combination of processor and bits-per-word.</summary>
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// Token: 0x04000A2A RID: 2602
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[Token(Token = "0x4000A2A")]
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None,
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/// <summary>Neutral with respect to processor and bits-per-word.</summary>
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// Token: 0x04000A2B RID: 2603
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[Token(Token = "0x4000A2B")]
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MSIL,
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/// <summary>A 32-bit Intel processor, either native or in the Windows on Windows environment on a 64-bit platform (WOW64).</summary>
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// Token: 0x04000A2C RID: 2604
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[Token(Token = "0x4000A2C")]
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X86,
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/// <summary>A 64-bit Intel Itanium processor only.</summary>
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// Token: 0x04000A2D RID: 2605
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[Token(Token = "0x4000A2D")]
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IA64,
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/// <summary>A 64-bit processor based on the x64 architecture.</summary>
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// Token: 0x04000A2E RID: 2606
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[Token(Token = "0x4000A2E")]
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Amd64,
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/// <summary>An ARM processor.</summary>
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// Token: 0x04000A2F RID: 2607
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[Token(Token = "0x4000A2F")]
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Arm
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}
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}
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