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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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namespace System.Security.Permissions
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{
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/// <summary>Specifies whether a permission should have all or no access to resources at creation.</summary>
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// Token: 0x020003CD RID: 973
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[Token(Token = "0x20003CD")]
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[ComVisible(true)]
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[Serializable]
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public enum PermissionState
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{
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/// <summary>Full access to the resource protected by the permission.</summary>
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// Token: 0x04001346 RID: 4934
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[Token(Token = "0x4001346")]
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Unrestricted = 1,
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/// <summary>No access to the resource protected by the permission.</summary>
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// Token: 0x04001347 RID: 4935
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[Token(Token = "0x4001347")]
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None = 0
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}
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}
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