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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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namespace System.Threading
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{
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/// <summary>Notifies one or more waiting threads that an event has occurred. This class cannot be inherited.</summary>
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// Token: 0x0200033C RID: 828
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[Token(Token = "0x200033C")]
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[ComVisible(true)]
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public sealed class ManualResetEvent : EventWaitHandle
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{
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/// <summary>Initializes a new instance of the <see cref="T:System.Threading.ManualResetEvent" /> class with a Boolean value indicating whether to set the initial state to signaled.</summary>
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/// <param name="initialState">
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/// <see langword="true" /> to set the initial state signaled; <see langword="false" /> to set the initial state to nonsignaled.</param>
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// Token: 0x06001F52 RID: 8018 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001F52")]
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[Address(RVA = "0xF2E8D0", Offset = "0xF2D8D0", VA = "0x180F2E8D0")]
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public ManualResetEvent(bool initialState)
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{
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}
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}
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}
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