using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x0200001D RID: 29 [Token(Token = "0x200001A")] public class CameraControllerFPS : MonoBehaviour { // Token: 0x06000079 RID: 121 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000079")] [Address(RVA = "0xE17570", Offset = "0xE16570", VA = "0x180E17570")] private void Awake() { } // Token: 0x0600007A RID: 122 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600007A")] [Address(RVA = "0xE17660", Offset = "0xE16660", VA = "0x180E17660")] public void LateUpdate() { } // Token: 0x0600007B RID: 123 RVA: 0x00002280 File Offset: 0x00000480 [Token(Token = "0x600007B")] [Address(RVA = "0xE175C0", Offset = "0xE165C0", VA = "0x180E175C0")] private float ClampAngle(float angle, float min, float max) { return 0f; } // Token: 0x0600007C RID: 124 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600007C")] [Address(RVA = "0xE17890", Offset = "0xE16890", VA = "0x180E17890")] public CameraControllerFPS() { } // Token: 0x040000C9 RID: 201 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400009C")] public float rotationSensitivity; // Token: 0x040000CA RID: 202 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400009D")] public float yMinLimit; // Token: 0x040000CB RID: 203 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400009E")] public float yMaxLimit; // Token: 0x040000CC RID: 204 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400009F")] private float x; // Token: 0x040000CD RID: 205 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40000A0")] private float y; } }