using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200011A RID: 282 [Token(Token = "0x20000B6")] public class TransferMotion : MonoBehaviour { // Token: 0x06000798 RID: 1944 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005C7")] [Address(RVA = "0xAA4BF0", Offset = "0xAA3BF0", VA = "0x180AA4BF0")] private void OnEnable() { } // Token: 0x06000799 RID: 1945 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005C8")] [Address(RVA = "0xAA4C30", Offset = "0xAA3C30", VA = "0x180AA4C30")] private void Update() { } // Token: 0x0600079A RID: 1946 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x60005C9")] [Address(RVA = "0xAA4DF0", Offset = "0xAA3DF0", VA = "0x180AA4DF0")] public TransferMotion() { } // Token: 0x040007C0 RID: 1984 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400050A")] [Tooltip("The Transform to transfer motion to.")] public Transform to; // Token: 0x040007C1 RID: 1985 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400050B")] [Tooltip("The amount of motion to transfer.")] [Range(0f, 1f)] public float transferMotion; // Token: 0x040007C2 RID: 1986 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400050C")] private Vector3 lastPosition; } }