using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020000A7 RID: 167 [Token(Token = "0x2000070")] public class HandPoser : Poser { // Token: 0x0600057C RID: 1404 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000452")] [Address(RVA = "0xF18770", Offset = "0xF17770", VA = "0x180F18770", Slot = "7")] public override void AutoMapping() { } // Token: 0x0600057D RID: 1405 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000453")] [Address(RVA = "0xF18960", Offset = "0xF17960", VA = "0x180F18960", Slot = "8")] protected override void InitiatePoser() { } // Token: 0x0600057E RID: 1406 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000454")] [Address(RVA = "0xF18810", Offset = "0xF17810", VA = "0x180F18810", Slot = "10")] protected override void FixPoserTransforms() { } // Token: 0x0600057F RID: 1407 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000455")] [Address(RVA = "0xF18B50", Offset = "0xF17B50", VA = "0x180F18B50", Slot = "9")] protected override void UpdatePoser() { } // Token: 0x06000580 RID: 1408 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000456")] [Address(RVA = "0xF189B0", Offset = "0xF179B0", VA = "0x180F189B0")] protected void StoreDefaultState() { } // Token: 0x06000581 RID: 1409 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000457")] [Address(RVA = "0xF0E8F0", Offset = "0xF0D8F0", VA = "0x180F0E8F0")] public HandPoser() { } // Token: 0x04000511 RID: 1297 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000353")] protected Transform[] children; // Token: 0x04000512 RID: 1298 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000354")] private Transform _poseRoot; // Token: 0x04000513 RID: 1299 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000355")] private Transform[] poseChildren; // Token: 0x04000514 RID: 1300 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000356")] private Vector3[] defaultLocalPositions; // Token: 0x04000515 RID: 1301 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000357")] private Quaternion[] defaultLocalRotations; } }