using System; using Cpp2IlInjected; // Token: 0x02002603 RID: 9731 [Token(Token = "0x2002603")] public enum AGJCEPPGKLO { // Token: 0x0400A53F RID: 42303 [Token(Token = "0x400A53F")] AimRegion, // Token: 0x0400A540 RID: 42304 [Token(Token = "0x400A540")] WalkRegion, // Token: 0x0400A541 RID: 42305 [Token(Token = "0x400A541")] WorldObject = 10, // Token: 0x0400A542 RID: 42306 [Token(Token = "0x400A542")] MakerPenPress = 300, // Token: 0x0400A543 RID: 42307 [Token(Token = "0x400A543")] MakerPenDrag, // Token: 0x0400A544 RID: 42308 [Token(Token = "0x400A544")] OneFingerGesture = 100, // Token: 0x0400A545 RID: 42309 [Token(Token = "0x400A545")] TwoFingerGesture = 200, // Token: 0x0400A546 RID: 42310 [Token(Token = "0x400A546")] ThreeFingerGesture = 300, // Token: 0x0400A547 RID: 42311 [Token(Token = "0x400A547")] MakerPenPencil = 500, // Token: 0x0400A548 RID: 42312 [Token(Token = "0x400A548")] WorldUIPress = 900, // Token: 0x0400A549 RID: 42313 [Token(Token = "0x400A549")] WorldUIDrag, // Token: 0x0400A54A RID: 42314 [Token(Token = "0x400A54A")] HUD = 1000 }