using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E1 RID: 481 [Token(Token = "0x20001E1")] [Serializable] public class AudioRolloff { // Token: 0x06000F14 RID: 3860 RVA: 0x00041974 File Offset: 0x0003FB74 [Token(Token = "0x6000F14")] [Address(RVA = "0x21570F0", Offset = "0x21560F0", VA = "0x1821570F0")] public AudioRolloff() { } // Token: 0x04000BE1 RID: 3041 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000BE1")] public AudioRolloffMode rolloffMode = (AudioRolloffMode)((ulong)1L); // Token: 0x04000BE2 RID: 3042 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000BE2")] public float minDistance = 2f; // Token: 0x04000BE3 RID: 3043 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000BE3")] public float maxDistance = 100f; // Token: 0x04000BE4 RID: 3044 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000BE4")] [Tooltip("Only used if the rolloffMode is custom, this is the red volumetric curve.")] public AnimationCurve customCurve; }