using System; using Cpp2IlInjected; using Unity.Mathematics; // Token: 0x02003249 RID: 12873 [Token(Token = "0x2003249")] public struct BLDDFBLBEGM { // Token: 0x0400E690 RID: 59024 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400E690")] public float BEBBBCLKFEJ; // Token: 0x0400E691 RID: 59025 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400E691")] public float4 OFANCHELLFN; // Token: 0x0400E692 RID: 59026 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400E692")] public int IKOHIHNLNFI; // Token: 0x0400E693 RID: 59027 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400E693")] public bool BIAOEJPLOOI; // Token: 0x0400E694 RID: 59028 [FieldOffset(Offset = "0x19")] [Token(Token = "0x400E694")] public bool IKAIJCDMGFJ; // Token: 0x0400E695 RID: 59029 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400E695")] public float LODEAJDONHK; // Token: 0x0400E696 RID: 59030 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400E696")] public float3 DKKJDMJEELG; // Token: 0x0400E697 RID: 59031 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400E697")] public bool OKHDHIPDKPL; }