using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000680 RID: 1664 [Token(Token = "0x2000680")] public class ButtonPalette : MonoBehaviour { // Token: 0x0600305C RID: 12380 RVA: 0x000C4B98 File Offset: 0x000C2D98 [Token(Token = "0x600305C")] [Address(RVA = "0x150D870", Offset = "0x150C870", VA = "0x18150D870")] public ButtonPalette() { string empty = string.Empty; this.paletteClass = empty; base..ctor(); } // Token: 0x0400281C RID: 10268 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400281C")] public string paletteClass; }