using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200068B RID: 1675 [Token(Token = "0x200068B")] public class ButtonUIMaskWriter : MonoBehaviour { // Token: 0x06003083 RID: 12419 RVA: 0x000C5140 File Offset: 0x000C3340 [Token(Token = "0x6003083")] [Address(RVA = "0x150D8C0", Offset = "0x150C8C0", VA = "0x18150D8C0")] private void Awake() { Renderer component = base.GetComponent(); Material[] array = new Material[component.GetSharedMaterialArray().Length]; this.FNFCCKGMAOP = array; int num = 0; Material[] sharedMaterialArray = component.GetSharedMaterialArray(); Material[] fnfcckgmaop = this.FNFCCKGMAOP; if (num < sharedMaterialArray.Length) { Material material = new Material(component.GetSharedMaterialArray()[num]); if (material != 0) { } fnfcckgmaop[0] = material; if (num != 0) { Material material2 = this.FNFCCKGMAOP[num]; this.ODDEOLHKOLP(material2); } num++; } component.SetMaterialArray(fnfcckgmaop); } // Token: 0x06003084 RID: 12420 RVA: 0x000C51D4 File Offset: 0x000C33D4 [Token(Token = "0x6003084")] [Address(RVA = "0x150DBC0", Offset = "0x150CBC0", VA = "0x18150DBC0")] private void OnDestroy() { Material[] fnfcckgmaop = this.FNFCCKGMAOP; if (fnfcckgmaop != 0) { int num = 0; int length = fnfcckgmaop.Length; if (num < length) { global::UnityEngine.Object.Destroy(fnfcckgmaop[num]); num++; } } } // Token: 0x06003085 RID: 12421 RVA: 0x000C5210 File Offset: 0x000C3410 [Token(Token = "0x6003085")] [Address(RVA = "0x150DA70", Offset = "0x150CA70", VA = "0x18150DA70")] private void ODDEOLHKOLP(Material KFENPJENIOI) { int num = 0; int mbcnnhbhkna = ButtonUIMaskWriter.MBCNNHBHKNA; float floatImpl = KFENPJENIOI.GetFloatImpl(mbcnnhbhkna); int num2 = 0; int num3 = Mathf.Clamp(8, num2, 255); int num4 = 0; int num5 = Mathf.Clamp(4, num4, (int)3.57E-43f); if (num != 0) { int mbcnnhbhkna2 = ButtonUIMaskWriter.MBCNNHBHKNA; KFENPJENIOI.SetFloatImpl(mbcnnhbhkna2, 3.57E-43f); } } // Token: 0x06003086 RID: 12422 RVA: 0x000C5270 File Offset: 0x000C3470 [Token(Token = "0x6003086")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public ButtonUIMaskWriter() { } // Token: 0x0400282F RID: 10287 [Token(Token = "0x400282F")] private const int IDLAJMMIHAD = 0; // Token: 0x04002830 RID: 10288 [Token(Token = "0x4002830")] private static readonly int MBCNNHBHKNA = Shader.PropertyToID("_StencilMask"); // Token: 0x04002831 RID: 10289 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002831")] private Material[] FNFCCKGMAOP; }