using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000219 RID: 537 [Token(Token = "0x2000219")] public class CameraGradientSphere : MonoBehaviour { // Token: 0x060010E2 RID: 4322 RVA: 0x0004951C File Offset: 0x0004771C [Token(Token = "0x60010E2")] [Address(RVA = "0x165B4D0", Offset = "0x165A4D0", VA = "0x18165B4D0")] private void Update() { Transform transform = base.transform; float z = Vector3.up.z; } // Token: 0x060010E3 RID: 4323 RVA: 0x00049544 File Offset: 0x00047744 [Token(Token = "0x60010E3")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CameraGradientSphere() { } }