using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000229 RID: 553 [Token(Token = "0x2000229")] public class ChallengeConfig : ScriptableObject { // Token: 0x06001109 RID: 4361 RVA: 0x00049C70 File Offset: 0x00047E70 [Token(Token = "0x6001109")] [Address(RVA = "0x165EEE0", Offset = "0x165DEE0", VA = "0x18165EEE0")] public ChallengeConfig() { string empty = string.Empty; this.InternalName = empty; string empty2 = string.Empty; this.FriendlyDescription = empty2; string empty3 = string.Empty; this.FriendlyTooltip = empty3; string empty4 = string.Empty; this.Config = empty4; base..ctor(); } // Token: 0x04000D9C RID: 3484 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000D9C")] public string InternalName; // Token: 0x04000D9D RID: 3485 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000D9D")] public string FriendlyDescription; // Token: 0x04000D9E RID: 3486 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000D9E")] public string FriendlyTooltip; // Token: 0x04000D9F RID: 3487 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000D9F")] public string Config; }