using System; using Cpp2IlInjected; using UnityEngine; namespace ClusterLOD { // Token: 0x02001350 RID: 4944 [Token(Token = "0x2001350")] public class ClusterMeshAssetEditorDebug : MonoBehaviour { // Token: 0x06006F04 RID: 28420 RVA: 0x00186248 File Offset: 0x00184448 [Token(Token = "0x6006F04")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public ClusterMeshAssetEditorDebug() { } } }