using System; using Cpp2IlInjected; using Unity.Collections; namespace ClusterLOD { // Token: 0x0200134A RID: 4938 [Token(Token = "0x200134A")] public class SubdivideMeshData : IDisposable { // Token: 0x06006ED0 RID: 28368 RVA: 0x0018563C File Offset: 0x0018383C [Token(Token = "0x6006ED0")] [Address(RVA = "0x1F4CAB0", Offset = "0x1F4BAB0", VA = "0x181F4CAB0")] public void InitMemory(int numIndices, Allocator allocator) { bool flag; if (!flag) { } bool flag2; if (flag2) { } bool flag3; if (flag3) { } int num = 0; this.origIndices = num; bool flag4; if (!flag4) { int num2 = 0; int num3 = 0; SubdivideMeshData.vertexMap = num2; SubdivideMeshData.indexRemap = num3; } } // Token: 0x06006ED1 RID: 28369 RVA: 0x0018567C File Offset: 0x0018387C [Token(Token = "0x6006ED1")] [Address(RVA = "0x1F4CA00", Offset = "0x1F4BA00", VA = "0x181F4CA00", Slot = "4")] public void Dispose() { bool flag; if (flag) { return; } } // Token: 0x06006ED2 RID: 28370 RVA: 0x00185690 File Offset: 0x00183890 [Token(Token = "0x6006ED2")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public SubdivideMeshData() { } // Token: 0x04004943 RID: 18755 [Token(Token = "0x4004943")] public static NativeMultiHashMap vertexMap; // Token: 0x04004944 RID: 18756 [Token(Token = "0x4004944")] public static NativeArray indexRemap; // Token: 0x04004945 RID: 18757 [Token(Token = "0x4004945")] private static int refCount; // Token: 0x04004946 RID: 18758 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4004946")] public NativeList origIndices; } }