using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200065B RID: 1627 [Token(Token = "0x200065B")] public class CollisionParticles : MonoBehaviour { // Token: 0x06002F74 RID: 12148 RVA: 0x000C0E28 File Offset: 0x000BF028 [Token(Token = "0x6002F74")] [Address(RVA = "0x1C54A40", Offset = "0x1C53A40", VA = "0x181C54A40")] private void Awake() { Tool component = base.GetComponent(); this.NBHJPDBHDHB = component; } // Token: 0x06002F75 RID: 12149 RVA: 0x000C0E44 File Offset: 0x000BF044 [Token(Token = "0x6002F75")] [Address(RVA = "0x1C54D20", Offset = "0x1C53D20", VA = "0x181C54D20")] private void OnDestroy() { CollisionParticles.ParticlesToLayer[] array = this.particleMappings; int num = 0; int length = array.Length; if (num < length) { ParticleSystem particleSystem = array[num].NDIHCPHPFMK(); int num2 = 0; if (particleSystem != num2) { particleSystem.Stop(); global::UnityEngine.Object.Destroy(particleSystem.gameObject); } num++; } } // Token: 0x06002F76 RID: 12150 RVA: 0x000C0E9C File Offset: 0x000BF09C [Token(Token = "0x6002F76")] [Address(RVA = "0x1C54F00", Offset = "0x1C53F00", VA = "0x181C54F00")] private void OnEnable() { MeleeWeaponCollider[] array = this.meleeWeaponColliders; int num = 0; int length = array.Length; if (num < length) { MeleeWeaponCollider meleeWeaponCollider = array[num]; MeleeWeaponCollider.MMFFGBGIAAD mmffgbgiaad = new MeleeWeaponCollider.MMFFGBGIAAD(this.DHOMIDPOPJB); meleeWeaponCollider.HJKPKBBLGOJ += mmffgbgiaad; num++; } } // Token: 0x06002F77 RID: 12151 RVA: 0x000C0EE8 File Offset: 0x000BF0E8 [Token(Token = "0x6002F77")] [Address(RVA = "0x1C54E30", Offset = "0x1C53E30", VA = "0x181C54E30")] private void OnDisable() { MeleeWeaponCollider[] array = this.meleeWeaponColliders; int num = 0; int length = array.Length; if (num < length) { MeleeWeaponCollider meleeWeaponCollider = array[num]; MeleeWeaponCollider.MMFFGBGIAAD mmffgbgiaad = new MeleeWeaponCollider.MMFFGBGIAAD(this.DHOMIDPOPJB); meleeWeaponCollider.HJKPKBBLGOJ -= mmffgbgiaad; num++; } } // Token: 0x06002F78 RID: 12152 RVA: 0x000C0F34 File Offset: 0x000BF134 [Token(Token = "0x6002F78")] [Address(RVA = "0x1C54A80", Offset = "0x1C53A80", VA = "0x181C54A80")] private void DHOMIDPOPJB(MeleeWeaponCollider BCFFGDFHJMK, GHMDIDJLFMC KNLMJBAKCGF) { } // Token: 0x06002F79 RID: 12153 RVA: 0x000C0F44 File Offset: 0x000BF144 [Token(Token = "0x6002F79")] [Address(RVA = "0x1C54C60", Offset = "0x1C53C60", VA = "0x181C54C60")] private void OnCollisionEnter(Collision GBJHLKOJGPB) { Tool nbhjpdbhdhb = this.NBHJPDBHDHB; int num = 0; if (!(nbhjpdbhdhb != num) || !this.NBHJPDBHDHB.FNFNLDBILFE) { GameObject gameObject = GBJHLKOJGPB.collider.gameObject; this.JJALMFBIPKL(gameObject); } } // Token: 0x06002F7A RID: 12154 RVA: 0x000C0F8C File Offset: 0x000BF18C [Token(Token = "0x6002F7A")] [Address(RVA = "0x1C54AA0", Offset = "0x1C53AA0", VA = "0x181C54AA0")] private void JJALMFBIPKL(GameObject PGPKHKFMPLD) { CollisionParticles.ParticlesToLayer[] array = this.particleMappings; int num = 0; int length = array.Length; if (num < length) { CollisionParticles.ParticlesToLayer particlesToLayer = array[num]; int layer = PGPKHKFMPLD.layer; float time = Time.time; if (time > particlesToLayer.InstanceLimitDuration && time < particlesToLayer.InstanceLimitDuration) { if (string.IsNullOrEmpty(particlesToLayer.Tag)) { goto IL_6A; } string tag = particlesToLayer.Tag; if (PGPKHKFMPLD.CompareTag(tag)) { goto IL_6A; } } num++; IL_6A: float time2 = Time.time; particlesToLayer.k__BackingField = time2; ParticleSystem particleSystem = particlesToLayer.NDIHCPHPFMK(); int num2 = 0; if (particleSystem != num2) { particleSystem.Stop(); Transform transform = particleSystem.transform; Transform transform2 = base.transform; Vector3 vector; float z = vector.z; particleSystem.Play(); } } } // Token: 0x06002F7B RID: 12155 RVA: 0x000C105C File Offset: 0x000BF25C [Token(Token = "0x6002F7B")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CollisionParticles() { } // Token: 0x0400273A RID: 10042 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400273A")] [SerializeField] public CollisionParticles.ParticlesToLayer[] particleMappings; // Token: 0x0400273B RID: 10043 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400273B")] [SerializeField] [Tooltip("MeleeWeaponColliders that can trigger the collision audio in addition to normal physics collisions.")] private MeleeWeaponCollider[] meleeWeaponColliders; // Token: 0x0400273C RID: 10044 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400273C")] private Tool NBHJPDBHDHB; // Token: 0x0200065C RID: 1628 [Token(Token = "0x200065C")] [Serializable] public class ParticlesToLayer { // Token: 0x1700083A RID: 2106 // (get) Token: 0x06002F7C RID: 12156 RVA: 0x000C1070 File Offset: 0x000BF270 // (set) Token: 0x06002F7D RID: 12157 RVA: 0x000C1084 File Offset: 0x000BF284 [Token(Token = "0x1700083A")] public float LastInstanceTime { [Token(Token = "0x6002F7C")] [Address(RVA = "0x562390", Offset = "0x561390", VA = "0x180562390")] get; [Token(Token = "0x6002F7D")] [Address(RVA = "0x562AC0", Offset = "0x561AC0", VA = "0x180562AC0")] set; } // Token: 0x06002F7E RID: 12158 RVA: 0x000C1098 File Offset: 0x000BF298 [Token(Token = "0x6002F7E")] [Address(RVA = "0x1C6C450", Offset = "0x1C6B450", VA = "0x181C6C450")] public ParticleSystem NDIHCPHPFMK() { ParticleSystem particleSystem = this.particleSystemInstance; int num = 0; if (particleSystem == num) { ParticleSystem particleSystem2 = global::UnityEngine.Object.Instantiate(this.ParticleSystemPrefab); this.particleSystemInstance = particleSystem2; } return this.particleSystemInstance; } // Token: 0x06002F7F RID: 12159 RVA: 0x000C10D4 File Offset: 0x000BF2D4 [Token(Token = "0x6002F7F")] [Address(RVA = "0x1C6C3A0", Offset = "0x1C6B3A0", VA = "0x181C6C3A0")] public bool BOBJDACCBKO(GameObject NNNMGKGMIFG) { int layer = NNNMGKGMIFG.layer; float time = Time.time; if (time > this.InstanceLimitDuration && time < this.InstanceLimitDuration) { string tag = this.Tag; if (layer == 0) { string tag2 = this.Tag; if (!NNNMGKGMIFG.CompareTag(tag2)) { goto IL_53; } } float time2 = Time.time; this.k__BackingField = time2; return true; } IL_53: throw new NullReferenceException(); } // Token: 0x06002F80 RID: 12160 RVA: 0x000C113C File Offset: 0x000BF33C [Token(Token = "0x6002F80")] [Address(RVA = "0x1C6C4F0", Offset = "0x1C6B4F0", VA = "0x181C6C4F0")] public ParticlesToLayer() { } // Token: 0x0400273D RID: 10045 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400273D")] public string Name; // Token: 0x0400273E RID: 10046 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400273E")] public ParticleSystem ParticleSystemPrefab; // Token: 0x0400273F RID: 10047 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400273F")] public LayerMask Layers; // Token: 0x04002740 RID: 10048 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002740")] public string Tag = ""; // Token: 0x04002741 RID: 10049 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002741")] [Tooltip("Per particle cooldown to limit the number of consequtive plays. Set it to the particle duration")] public float InstanceLimitDuration; // Token: 0x04002743 RID: 10051 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002743")] private ParticleSystem particleSystemInstance; } }