using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000330 RID: 816 [Token(Token = "0x2000330")] public class CollisionVibration : MonoBehaviour { // Token: 0x06001967 RID: 6503 RVA: 0x00065C0C File Offset: 0x00063E0C [Token(Token = "0x6001967")] [Address(RVA = "0x1C54FD0", Offset = "0x1C53FD0", VA = "0x181C54FD0")] private void OnCollisionEnter(Collision GBJHLKOJGPB) { int num = 0; Player player = GBJHLKOJGPB.PKPLHJFDDKE(num); Tool tool = GBJHLKOJGPB.AMKJBLIFHPB(); int num2 = 0; if (!(player != num2)) { int num3 = 0; if (!(tool != num3) || !tool.FNFNLDBILFE) { goto IL_A0; } Player owner = tool.BHNPNHMILIF; int num4 = 0; if (!(owner != num4)) { goto IL_A0; } bool flag = tool.BHNPNHMILIF.leftHand.FEBAPKCNNDC == tool; Player owner2 = tool.BHNPNHMILIF; if (!flag) { if (!(owner2.rightHand.FEBAPKCNNDC == tool)) { goto IL_A0; } Player owner3 = tool.BHNPNHMILIF; } } PlayerHand leftHand; if (num == 2 || num == 3) { leftHand = player.leftHand; } IL_A0: int num5 = 0; if (leftHand != num5) { leftHand.Vibrate(50, 1f); } } // Token: 0x06001968 RID: 6504 RVA: 0x00065CDC File Offset: 0x00063EDC [Token(Token = "0x6001968")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public CollisionVibration() { } }