using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002FA3 RID: 12195 [Token(Token = "0x2002FA3")] public struct DDOCLDALHON { // Token: 0x0400D5AA RID: 54698 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400D5AA")] public CGLKOJIMDIH IMAINKMDKLC; // Token: 0x0400D5AB RID: 54699 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400D5AB")] public Color GJNMCFJDIAO; // Token: 0x0400D5AC RID: 54700 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D5AC")] public EquipmentSkin IBAOBJNNEBM; // Token: 0x0400D5AD RID: 54701 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D5AD")] public Vector3? AFDPEICPCAF; }