using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200300B RID: 12299 [Token(Token = "0x200300B")] public struct DELJCHMMDCI { // Token: 0x0400D907 RID: 55559 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400D907")] public bool JKCKBMLJFLF; // Token: 0x0400D908 RID: 55560 [FieldOffset(Offset = "0x1")] [Token(Token = "0x400D908")] public bool HNBAMAMNGGH; // Token: 0x0400D909 RID: 55561 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400D909")] public Vector3 MDCHAJPDJAN; // Token: 0x0400D90A RID: 55562 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400D90A")] public Vector3 DFEGFPBLBKD; // Token: 0x0400D90B RID: 55563 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D90B")] public Collider CBFEBAEPEBO; }