using System; using AGUI.StackedUI; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x020006AE RID: 1710 [Token(Token = "0x20006AE")] public class DebugScreen : WatchUIFlow { // Token: 0x060031CC RID: 12748 RVA: 0x000CAD10 File Offset: 0x000C8F10 [Token(Token = "0x60031CC")] [Address(RVA = "0x1BDFC00", Offset = "0x1BDEC00", VA = "0x181BDFC00", Slot = "11")] public override void OnFlowEntered(StackedUIFlowBase BFHJBBGCMAN) { base.OnFlowEntered(BFHJBBGCMAN); } // Token: 0x060031CD RID: 12749 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x60031CD")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] public void Button_RefreshAudio() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031CE RID: 12750 RVA: 0x000CAD24 File Offset: 0x000C8F24 [Token(Token = "0x60031CE")] [Address(RVA = "0x1238E90", Offset = "0x1237E90", VA = "0x181238E90")] public DebugScreen() { } // Token: 0x04002917 RID: 10519 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4002917")] [SerializeField] private Text buildDebugInfoText; }