using System; using System.Collections.Generic; using Cpp2IlInjected; using RecRoom.Core.Screens.PlayerController; using UnityEngine; namespace Delaunay { // Token: 0x0200171C RID: 5916 [Token(Token = "0x200171C")] [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))] public class Delaunay3DTestComponent : MonoBehaviour { // Token: 0x0600872E RID: 34606 RVA: 0x001C9970 File Offset: 0x001C7B70 [Token(Token = "0x600872E")] [Address(RVA = "0x1BE0C60", Offset = "0x1BDFC60", VA = "0x181BE0C60")] private void Reset() { MeshFilter component = base.GetComponent(); this.meshFilter = component; } // Token: 0x0600872F RID: 34607 RVA: 0x001C998C File Offset: 0x001C7B8C [Token(Token = "0x600872F")] [Address(RVA = "0x1BDFD40", Offset = "0x1BDED40", VA = "0x181BDFD40")] [ContextMenu("Generate Delaunay Graph")] public void GenerateDelaunayGraph() { HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); } // Token: 0x06008730 RID: 34608 RVA: 0x001C99A8 File Offset: 0x001C7BA8 [Token(Token = "0x6008730")] [Address(RVA = "0x1BE09C0", Offset = "0x1BDF9C0", VA = "0x181BE09C0")] private void OnValidate() { PlayerAnimation3DBlendedPoseSet playerAnimation3DBlendedPoseSet = this.assignPoseSetToDebug; int num = 0; if (playerAnimation3DBlendedPoseSet != num) { List list = this.assignPoseSetToDebug.animationVertices; this.animationVertices = list; this.assignPoseSetToDebug = (ulong)0L; HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); } } // Token: 0x06008731 RID: 34609 RVA: 0x001C99F0 File Offset: 0x001C7BF0 [Token(Token = "0x6008731")] [Address(RVA = "0x1BE0AB0", Offset = "0x1BDFAB0", VA = "0x181BE0AB0")] [ContextMenu("Random Delaunay Graph")] public void RandomizeGraphVertices() { this.animationVertices.Clear(); int num = 0; if (this.pointCount > num) { List list = this.animationVertices; AnimationVertex animationVertex = new AnimationVertex(); float z = global::UnityEngine.Random.insideUnitSphere.z; Vector3 vector; float z2 = vector.z; list.Add(animationVertex); num++; } HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); } // Token: 0x06008732 RID: 34610 RVA: 0x001C9A4C File Offset: 0x001C7C4C [Token(Token = "0x6008732")] [Address(RVA = "0x1BE0CA0", Offset = "0x1BDFCA0", VA = "0x181BE0CA0")] [ContextMenu("Random Delaunay Mesh")] public void TestDelaunayMesh() { List list = new List(this.pointCount); int num = 0; if (this.pointCount > num) { float z = global::UnityEngine.Random.insideUnitSphere.z; num++; } HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL(); bool flag = this.discardInteriorTriangles; MeshFilter meshFilter = this.meshFilter; hmbjkfimofl.GFGFAKDLCLJ(list, meshFilter, flag); } // Token: 0x06008733 RID: 34611 RVA: 0x001C9AA8 File Offset: 0x001C7CA8 [Token(Token = "0x6008733")] [Address(RVA = "0x41CFF0", Offset = "0x41BFF0", VA = "0x18041CFF0")] public void SetVertices(List GBNAMEDMFNJ) { this.animationVertices = GBNAMEDMFNJ; } // Token: 0x06008734 RID: 34612 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6008734")] [Address(RVA = "0x1BDFDC0", Offset = "0x1BDEDC0", VA = "0x181BDFDC0")] private void OnDrawGizmos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06008735 RID: 34613 RVA: 0x001C9ABC File Offset: 0x001C7CBC [Token(Token = "0x6008735")] [Address(RVA = "0x1BE0D90", Offset = "0x1BDFD90", VA = "0x181BE0D90")] public Delaunay3DTestComponent() { List list = new List(); AnimationVertex animationVertex = new AnimationVertex(); float z = Vector3.zero.z; list.Add(animationVertex); AnimationVertex animationVertex2 = new AnimationVertex(); float z2 = Vector3.left.z; list.Add(animationVertex2); AnimationVertex animationVertex3 = new AnimationVertex(); float z3 = Vector3.right.z; list.Add(animationVertex3); AnimationVertex animationVertex4 = new AnimationVertex(); float z4 = Vector3.down.z; list.Add(animationVertex4); AnimationVertex animationVertex5 = new AnimationVertex(); float z5 = Vector3.up.z; list.Add(animationVertex5); AnimationVertex animationVertex6 = new AnimationVertex(); float z6 = Vector3.back.z; list.Add(animationVertex6); AnimationVertex animationVertex7 = new AnimationVertex(); float z7 = Vector3.forward.z; list.Add(animationVertex7); this.animationVertices = list; base..ctor(); } // Token: 0x04005936 RID: 22838 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4005936")] [Header("Shared settings for randomization")] public int pointCount = (int)((ulong)32L); // Token: 0x04005937 RID: 22839 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4005937")] [Header("Mesh Options")] public MeshFilter meshFilter; // Token: 0x04005938 RID: 22840 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4005938")] public bool discardInteriorTriangles; // Token: 0x04005939 RID: 22841 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4005939")] [SerializeField] [Header("Graph Options (Randomize is in gear menu)")] private PlayerAnimation3DBlendedPoseSet assignPoseSetToDebug; // Token: 0x0400593A RID: 22842 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400593A")] [SerializeField] private List animationVertices; // Token: 0x0400593B RID: 22843 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400593B")] [SerializeField] private List tetrahedra; // Token: 0x0400593C RID: 22844 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400593C")] [SerializeField] private List exteriorTriangleIndices; // Token: 0x0400593D RID: 22845 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400593D")] [SerializeField] private Gradient gizmoColorByBarycentricWeight; } }