using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000601 RID: 1537 [Token(Token = "0x2000601")] public class DisableAnimatorOnEnterState : StateMachineBehaviour { // Token: 0x06002D9D RID: 11677 RVA: 0x000BA008 File Offset: 0x000B8208 [Token(Token = "0x6002D9D")] [Address(RVA = "0x1BE2060", Offset = "0x1BE1060", VA = "0x181BE2060", Slot = "4")] public override void OnStateEnter(Animator LDOJFIEANFB, AnimatorStateInfo GHOBOHAFANH, int GKGLOKOMOAC) { int loop = GHOBOHAFANH.m_Loop; float length = GHOBOHAFANH.m_Length; base..ctor(); int num = 0; LDOJFIEANFB.enabled = num != 0; } // Token: 0x06002D9E RID: 11678 RVA: 0x000BA038 File Offset: 0x000B8238 [Token(Token = "0x6002D9E")] [Address(RVA = "0x14BCDB0", Offset = "0x14BBDB0", VA = "0x1814BCDB0")] public DisableAnimatorOnEnterState() { } }