using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200006E RID: 110 [Token(Token = "0x200006E")] public class DisableShadows : MonoBehaviour { // Token: 0x06000301 RID: 769 RVA: 0x0000FEC0 File Offset: 0x0000E0C0 [Token(Token = "0x6000301")] [Address(RVA = "0x1BE23C0", Offset = "0x1BE13C0", VA = "0x181BE23C0")] private void OnPreRender() { float shadowDistance = QualitySettings.shadowDistance; this.NCOKPHMJNOE = shadowDistance; QualitySettings.shadowDistance = (float)0; } // Token: 0x06000302 RID: 770 RVA: 0x0000FEE4 File Offset: 0x0000E0E4 [Token(Token = "0x6000302")] [Address(RVA = "0x1BE23B0", Offset = "0x1BE13B0", VA = "0x181BE23B0")] private void OnPostRender() { QualitySettings.shadowDistance = this.NCOKPHMJNOE; } // Token: 0x06000303 RID: 771 RVA: 0x0000FEFC File Offset: 0x0000E0FC [Token(Token = "0x6000303")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public DisableShadows() { } // Token: 0x04000281 RID: 641 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000281")] private float NCOKPHMJNOE; }