using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003BC RID: 956 [Token(Token = "0x20003BC")] public class DistanceFadeController : MonoBehaviour { // Token: 0x06001EDA RID: 7898 RVA: 0x0007E58C File Offset: 0x0007C78C [Token(Token = "0x6001EDA")] [Address(RVA = "0x1B11070", Offset = "0x1B10070", VA = "0x181B11070")] private void Start() { DistanceFadeManager instance = SingletonMonoBehaviour.ONCPNMDGGKG; Collider collider = this.collider; Renderer[] array = this.renderers; instance.Register(this, array, collider); } // Token: 0x06001EDB RID: 7899 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6001EDB")] [Address(RVA = "0x1B10E70", Offset = "0x1B0FE70", VA = "0x181B10E70")] private void OnDestroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EDC RID: 7900 RVA: 0x0007E5BC File Offset: 0x0007C7BC [Token(Token = "0x6001EDC")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public DistanceFadeController() { } // Token: 0x0400175B RID: 5979 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400175B")] [SerializeField] private Renderer[] renderers; // Token: 0x0400175C RID: 5980 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400175C")] [SerializeField] private Collider collider; }