using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000629 RID: 1577 [Token(Token = "0x2000629")] public class DontDestroyOnLoad : MonoBehaviour { // Token: 0x06002E4C RID: 11852 RVA: 0x000BD40C File Offset: 0x000BB60C [Token(Token = "0x6002E4C")] [Address(RVA = "0x1B176D0", Offset = "0x1B166D0", VA = "0x181B176D0")] private void Awake() { base.gameObject.DFFNGCIAOME(); } // Token: 0x06002E4D RID: 11853 RVA: 0x000BD424 File Offset: 0x000BB624 [Token(Token = "0x6002E4D")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public DontDestroyOnLoad() { } }