using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004CD RID: 1229 [Token(Token = "0x20004CD")] public class DrawingObject : MonoBehaviour { // Token: 0x1700066E RID: 1646 // (get) Token: 0x0600248A RID: 9354 RVA: 0x00092B00 File Offset: 0x00090D00 [Token(Token = "0x1700066E")] public MeshFilter KFGIJGAPJCN { [Token(Token = "0x600248A")] [Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")] get { return this.meshFilter; } } // Token: 0x1700066F RID: 1647 // (get) Token: 0x0600248B RID: 9355 RVA: 0x00092B14 File Offset: 0x00090D14 [Token(Token = "0x1700066F")] public MeshRenderer PMEAHMEKPHO { [Token(Token = "0x600248B")] [Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")] get { return this.meshRenderer; } } // Token: 0x0600248C RID: 9356 RVA: 0x00092B28 File Offset: 0x00090D28 [Token(Token = "0x600248C")] [Address(RVA = "0x1B18520", Offset = "0x1B17520", VA = "0x181B18520")] private void Awake() { MeshFilter meshFilter = this.meshFilter; meshFilter.mesh = new Mesh { name = "DrawingObject" }; } // Token: 0x0600248D RID: 9357 RVA: 0x00092B5C File Offset: 0x00090D5C [Token(Token = "0x600248D")] [Address(RVA = "0x1B185A0", Offset = "0x1B175A0", VA = "0x181B185A0")] public void ClearMesh() { this.meshFilter.mesh.Clear(); } // Token: 0x0600248E RID: 9358 RVA: 0x00092B80 File Offset: 0x00090D80 [Token(Token = "0x600248E")] [Address(RVA = "0x1B185D0", Offset = "0x1B175D0", VA = "0x181B185D0")] private void OnDestroy() { OMCHJHPFBDN.KBFLHNONOHF(this.meshFilter.mesh); } // Token: 0x0600248F RID: 9359 RVA: 0x00092BA4 File Offset: 0x00090DA4 [Token(Token = "0x600248F")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public DrawingObject() { } // Token: 0x04001BFC RID: 7164 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001BFC")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)] private MeshFilter meshFilter; // Token: 0x04001BFD RID: 7165 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001BFD")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)] private MeshRenderer meshRenderer; }